- Player: god mode, infinite stamina, take less damage, draggable health and stamina bars, infinite grappling hook, infinite UV flashlight, instant lockpicking, no fall damage, movement speed, jump height, instant refill
- Combat: one hit kill, infinite ammo, no reload, infinite consumables, unbreakable weapons
- Skills: XP multiplier for every skill tree (the game shows the boosted XP), draggable XP bars, +1 point through real XP, -10, -1, +10 and Max for any skill tree, extra skill points without changing the level
- Lobby: everyone in your session, who hosts and who runs FaTrainer (version and edition); the players your game sees with health and distance, a Probably cheating notice when one reaches further than the game allows, and Kill, Go to and Pick for Auto-Kill
- Teleport: go to your map marker or the objective of the quest you track, with how far away it is and in which direction; saved positions for every map, with go, rename and delete
- Survivor: Auto-Evade for the tackle, pounce, ground pound and spits (Dodge steps you aside after a human or instant reaction, Aim + UV turns you to a pouncing hunter and flashes your UV light, Lock keeps the attack from landing in your game); Auto-Kill throws the Night Hunter onto the nearest spikes, once or every time he respawns; Auto UV flare throws a UV flare when a UV Suppressor turns your UV light off (it presses the middle mouse button, the game's throw key); One hit kill on the Night Hunter drops him to 1 health in your game (not in a real match); Unspikeable keeps your game from starting a spike death on you, Auto-Destroy Nests destroys the Night Hunter's nests (once or in a loop), Anti-AFK stops the match ending with Humans were inactive (both sides), Spike range lets your kicks find spikes farther from where the target flies and throws him faster, and Spike angle throws him onto spikes beside or behind the throw (both sides); one reach slider per attack (death from above range, pull and height, dropkick range, angle and height, other kicks and ground pound, melee), throwable recharge and your survivor rank. At Max the dropkick and death from above also hit targets that are not in front of you
- Night Hunter: Undropkickable and No death from above (the survivor's attack does not land in your game), Unspikeable, Auto-Kill for all, the nearest or a picked survivor, hunter god mode, infinite energy, take less damage, less UV damage, sure-hit ground pound, no ability cooldowns, infinite spits, long camouflage, one reach slider per attack (pounce, ground pound, tackle, claws, spit hit radius), spit keys and your hunter rank
- DLC Modes: pause the Harran Prison timers and kill all enemies nearby in Harran Prison; pause the trial timers and kill the whole wave in The Bozak Horde
- Visuals: player ESP for Be The Zombie and co-op, custom UV light color and glow, custom Night Hunter glow color, HUD colors, your own crosshair, survivor glow, Be The Zombie colors, field of view
- Texts: replace any text the game shows, game language, voices and subtitles, Be The Zombie callouts
- Cash / Backpack / Stash / Materials: set your money and any stack count
- Give items: spawn any weapon, upgrade, consumable, material or blueprint; each item goes into the inventory the game accepts it in
- Weapon editor: damage, durability, crits, knockback, stamina, reach, magazine, reload time, repairs, rarity, four upgrade slots with any upgrade, any mod on any weapon, mod effects with levels, upgrade slots per weapon type; crossbows, shields and every other weapon too
- Configs: cheat configs (four built-in ones plus your own) and visual configs that keep your Player ESP, colors, glow, HUD, crosshair, field of view and screen settings; create, load, save over, rename and delete
- Keybinds: the menu key and a key for every cheat, slider, action and config. A slider key sets Max or your own On and Off levels; a config key loads the config and puts back what you had on the next press
- Quick wheel (Fatum Version): hold a key, point and let go to switch one of up to 8 pinned cheats, sliders and configs
- Settings: accent and background colors, window opacity, corner roundness, animations (Full, Subtle, Off), Harran skyline and accent glow, interface size, background dim, menu key, sidebar order and visibility; window style (Classic, Compact rail, Top tabs, Side dock), density, font, text size, card style, switches or checkboxes, descriptions, where the menu opens and sidebar width; in the Fatum Version, the Active list of what is on in a screen corner while the menu is closed; all saved to
fatrainer.ini. About shows your version and whether it is the Fatum Version or the Visuals Version
Download FaTrainer, the launcher (Fatum Version), from the launcher release:
- Windows:
FaTrainer.exe - Linux:
FaTrainer-Linux.tar.gz, unpack it and runFaTrainer(works on any distribution with glibc 2.27 or newer andcurlorwget). On NixOS start it withsteam-run ./FaTrainer
On Linux, Dying Light has to run through Proton (Properties → Compatibility → force a Proton version); the trainer does not load in the native Linux version.
FaTrainer finds Dying Light in your Steam libraries (or lets you choose the folder). Press Play: it downloads xinput1_3.dll from the release when yours is older, checks it against the release checksum, puts it next to DyingLightGame.exe and starts the game through Steam with the trainer on. Start Dying Light from Steam instead and you play the normal game: the file stays, but the trainer does nothing. The version list lets you play an older version. Remove from game deletes it. Add shortcut puts FaTrainer on the desktop and in the Start menu, or in the Linux app menu. On Linux it also shows the Steam launch option Proton needs:
WINEDLLOVERRIDES="xinput1_3=n,b" %command%
FaTrainer has its own version and updates itself as soon as it opens when a newer one is out. Beta builds, off unless you tick them in FaTrainer or in Settings, give you the version being worked on right now; they may have bugs. It also shows announcements once when it opens (announcement.txt in this repository, posted with ./announce.sh). Versions can have build numbers, like 2.3 b1; a newer build of your version installs itself the next time you start the game, and the last build of a version is just the version, like 2.3. Without internet, Play starts the game with the trainer you have.
The Nexus Version on Nexus Mods is frozen at 1.9 and never updated: just xinput1_3.dll, with no installer, no internet connection and no update check, and with the multiplayer features (Night Hunter and PvP pages, player ESP, spit keys, PvP ranks, Night Hunter level) grayed out under a notice that the newest version is on fatrainer.fatum.cc and GitHub. Every cheat turns off while you play the Night Hunter. Its source is the nexus-1.9 branch.
Press Insert or F8 in game to open the menu. While it is open the game ignores your mouse and keyboard. A dot in the sidebar marks pages with something turned on, and Turn all off resets every cheat and slider at once.
See CHANGELOG.md for what changed in each version.
./build.sh builds the trainer, ./build_installer.sh the launcher, ./release.sh the trainer release files, and ./release_installer.sh the launcher release files (all through nix; --publish uploads them).
- Made for single player. Back up your saves first.
- Log file:
fatrainer.lognext toDyingLightGame.exe.
Questions and ideas go to the forum; its rules are in section 4 of Privacy, contact and forum rules.