Every death is a stepping stone — a 2D platformer where your corpses become platforms.
Result: 1st out of 7 teams — BTK Academy Advanced Unity Bootcamp Jam
Made and tested with Unity 6000.3.2f1
When you die, your corpse stays in the scene as a solid, persistent platform. Each failure becomes a tool for reaching previously inaccessible areas on your next attempt. Each level has a limited number of deaths — exceed it and the level restarts entirely.
Coming soon
- Corpse Stacking System: Deaths convert into kinematic Rigidbodies, managed via circular buffer (max 50 corpses)
- Responsive Controls: Coyote time and jump buffering for fluid 2D movement (Tarodev controller)
- Event-Driven Architecture: GameManager communicates state via C# events (
OnDeathCountChanged,OnLevelCompleted) - Per-Level Difficulty: ScriptableObject-based difficulty configuration (death limits, speed, gravity)