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Spinning EMF logo on boot#312

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pikesley wants to merge 3 commits into
emfcamp:mainfrom
pikesley:boop-screen-spinner
Open

Spinning EMF logo on boot#312
pikesley wants to merge 3 commits into
emfcamp:mainfrom
pikesley:boop-screen-spinner

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@pikesley

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We now display a spinning, multi-coloured EMF Logo on Boop

Yes my apps are wildly over-engineered, I am happy to trim some of this down if required

pikesley added 2 commits May 23, 2026 22:16
This now works properly I think
It runs slower on the Actual Badge than the simulator
@thinkl33t

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Had a play with this:

  • its very cool, great work!
  • i get a very small red LED pulse towards the end, but not much else LED wise - this is on a badge with the LED brightness set to 100%
  • if you boot it on a badge with one or more hexpansions plugged it, hexpansion detect and app running happens at the same moment this is trying to run, which means you only see two frames and then the main menu - we should hold the hexpansion auto-detect until after the boopscreen has finished

@pikesley

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Had a play with this:

* its very cool, great work!

* i get a very small red LED pulse towards the end, but not much else LED wise - this is on a badge with the LED brightness set to 100%

* if you boot it on a badge with one or more hexpansions plugged it, hexpansion detect and app running happens at the same moment this is trying to run, which means you only see two frames and then the main menu - we should hold the hexpansion auto-detect until after the boopscreen has finished

Hey Bob

The LEDs were working correctly when I was running it as a regular app, moving it into main has Done Something. I will have a poke at it

@pikesley

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Had a play with this:

* its very cool, great work!

* i get a very small red LED pulse towards the end, but not much else LED wise - this is on a badge with the LED brightness set to 100%

* if you boot it on a badge with one or more hexpansions plugged it, hexpansion detect and app running happens at the same moment this is trying to run, which means you only see two frames and then the main menu - we should hold the hexpansion auto-detect until after the boopscreen has finished

Hey Bob

The LEDs were working correctly when I was running it as a regular app, moving it into main has Done Something. I will have a poke at it

The LEDs now behave much better, the hexpansion thing finds me way out of my depth though (and in any case I have no hexpansions with which to test this)

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2 participants