Add Emote events#244
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These are intended for foreground apps to signal to other components (for example hexpansion drivers) that something interesting, good or bad, happened in the user interface, so that the other component can present that in its own way to the user. Guidelines for use: Only send emotes when you are the foreground app: these events are intended to be UI output like writing to the screen is. Send at most a handful of emotes per minute. These events might generate relatively long behaviours on the order of a few seconds, for example playing a short jingle on an audio hexpansion.
Not tested: the app store, because it isn't working for me The sponsor one maybe shouldn't stay around - it's not like there's any actual good UI happening here
This is not intended for immediate merge into the main tree. But I wanted to have some demo to iterate on of what emote events could do. This commit I'm interested in other people's feedback on if/how the default LEDs should do emotes. Behaviour now: back leds flash: red for negative, green for positive.
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Merged @ #245 |
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Misread #245 - reopening |
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I'm still working on this - just took a few months off to go travelling etc |
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Description
These are intended for foreground apps to signal to other components (for example hexpansion drivers) that something interesting, good or bad, happened in the user interface, so that the other component can present that in its own way to the user.
This PR has three commits:
The app and driver commits are more for discussion about what any default emote behaviour should be rather than immediate merge.
I will also open a separate PR with only the event definitions, intended for actual merge.
Guidelines for use:
Only send emotes when you are the foreground app: these events are intended to be UI output like writing to the screen is.
Send at most a handful of emotes per minute. These events might generate relatively long behaviours on the order of
a few seconds, for example playing a short jingle on an audio hexpansion.