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Release: version packages - #57
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
create-eigen-game@0.10.1
Patch Changes
#56
ede5342Thanks @seenu-k! - Scaffold an optionalAUTH_DOMAIN.Web sign-in runs through Firebase's popup, which loads
https://<authDomain>/__/auth/handler, so Google's account chooser reads "Signin to continue to my-project.firebaseapp.com".
app-config.jsonnow carries anAUTH_DOMAINkey andmain.dartpasses it toEngineConfig.authDomain. Thepinned
eigen_flutterfloor moves to^0.4.1for that parameter: additive, soa patch pre-1.0, but the floor has to rise or a scaffold could resolve 0.4.0 and
fail to compile.
Empty is the scaffolded value and the right answer for almost every game: it
leaves sign-in on the Firebase project's own domain, which works everywhere and
needs no Firebase Hosting. Setting it is cosmetic and web-only, and it is not
APP_HOST: the value must be a Firebase Hosting domain, a sibling of theWorker's host rather than the host itself.
@eigeninteractive/kernel@0.3.1
Patch Changes
@eigeninteractive/server@0.3.1
Patch Changes
#55
13ac3e3Thanks @seenu-k! - Serve a placeholder app icon instead of linking one that is not there.Every page the engine renders linked
/favicon.pngand/icons/Icon-192.pngunconditionally. Those are static assets from the game's own
public/, which afresh scaffold ships holding a single
.gitkeep, so until a Flutter web buildlanded there the browser tab was blank and all four manifest icons 404ed. An
Android-only game, which never runs
build:web, stayed that way permanently,even though the download page's hero already had a fallback for exactly this
case.
The shell now links the EigenInteractive mark, served by the worker at
/_eigen/icon/v1/mark.svgand drawn in the game'ssite.primaryColor, and themanifest advertises that single scalable icon rather than four missing PNGs.
Apple's touch icon is omitted rather than pointed at a missing file, since it
has no SVG support.
It is a placeholder, not a default: as soon as
favicon.pngexists inpublic/, the shell links the game's own icons everywhere and the placeholdergoes unused.
The probe behind that decision was split in two.
hasWebBuildasks forindex.htmland still gates the "Play on the web" button; the newhasAppIconsasks forfavicon.pngand gates every icon. They used to be onequestion on the grounds that
flutter build webemits both together, which istrue for a game that ships on the web and wrong for the case worth supporting:
an Android-only game that copies its launcher icons into
public/now getsthem.
hasAppIconschecks the response's content type as well as its status,because the scaffold's
single-page-applicationfallback answers200 OKwithindex.htmlfor any asset that is missing.Updated dependencies []:
@eigeninteractive/testkit@0.3.1
Patch Changes
@eigeninteractive/rules@0.3.1