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shoat: Simple Higher-Order Ambisonics Tools

shoat aims to provide a common set of tools to work with Higher-Order Ambisonics, similar to those provided by the IEM Plugin-Suite, but without the need to use VST Plugins in environments like Pure Data, Max/MSP, SuperCollider, and Python.

Architecture

The project structure is based on medusa, a versatile template for building:

  • Pure Data/Max/MSP: Objects
  • SuperCollider: UGens/Classes
  • Python: Modules/Classes

All these wrappers utilize the same core DSP Processors to perform synthesis, effects, or analysis algorithms, ensuring consistency and efficiency across different platforms.

Development Status

This project is currently under development. Bugs may occur, and features are subject to change. So far, the focus has been on Pure Data integration.

Build & Installation

Requirements

  • CMake 3.15+
  • A C++17 toolchain (tested on macOS with AppleClang)
  • A local installation of Pure Data and/or PlugData so the install step can place the externals in your user folders

Compile the project

cmake -S . -B build
cmake --build build -j$(sysctl -n hw.ncpu)

The build creates the PD externals and supporting assets inside build/dist/shoat-pd.

Install into Pure Data / PlugData

The top-level CMakeLists.txt defines cache variables that default to the usual user folders on macOS:

  • PLUGDATA_EXTERNALS_DIR~/Documents/plugdata/Externals
  • PUREDATA_EXTERNALS_DIR~/Documents/Pd/externals

Adjust them when configuring (e.g., cmake -S . -B build -DPLUGDATA_EXTERNALS_DIR=/custom/path).

Once the project is built, run the install component:

cmake --install build --component pd_externals

This command mirrors build/dist/shoat-pd into plugdata/Externals/shoat and Pd/externals/shoat, copying the externals, help patches, and shared library so they are immediately available inside both environments.

License

This project is licensed under the GPLv3 License. See the LICENSE file for more details.

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