Typo is a fast-paced, arcade-style typing game built with Godot and C# (Mono). Type words to attack enemies, collect orbs, and survive increasingly challenging waves.
Download
- Play the released build: https://dymackenzie.itch.io/typo
Features
- Reflex-based typing gameplay with enemy patterns and projectiles
- Multiple enemy types and generators
- On-screen HUD: health, shield, orbs, WPM and more
- Local C# scripts and Godot scenes for easy extension
Requirements
- Godot Engine with Mono/C# support (matching the Godot version used when the project was created)
- .NET/Mono SDK compatible with the Godot Mono build
Getting started (run locally)
- Install Godot with Mono support (see Godot docs for your platform).
- Clone this repository.
- Open the project folder in Godot (
project.godot). - Ensure the C#/.NET SDK path is configured in the Godot Editor settings.
- Press Play (F5) to run the project.
Building from source (optional)
- You can build the C# assemblies using your platform's .NET tooling if needed. The project contains
Typo.slnandTypo.csprojfor reference. - Make sure the Godot editor recognizes the compiled assemblies or let Godot restore/compile them automatically.
Controls
- Type displayed words to attack enemies.
- Movement and other interactions are keyboard-driven (see in-game title/controls screens).
License
- See the included
LICENSEfile for licensing details.