AGA Hyperdrive Engine is a new-from-scratch Amiga AGA effects engine aiming for state-of-the-art PAL Amiga 1200/4000 visuals while staying original, reproducible and hardware-conscious.
The current revision is a complete Amiga-first AGA effects engine: real 68k runtime motion, AGA chipset probing, deterministic full-screen art, generated hardware sprites, generated music, raw Paula playback, 24-bit AGA Copper colour motion, bitplane scroll/warp, blitter-maintained scratch space, a persistent frame loop, sprite/orb state, tunnel/plasma/floor layers, validation tooling and a classic hunk build path.
- Maximise AGA capability with 24-bit Copper gradients, palette banking, sprite layers and blitter/vector workloads.
- Keep the CPU path 68000-compatible where practical, with a clear route for 68020/A1200 optimisations.
- Make every generated asset reproducible from source.
- Build a reusable effect graph rather than one-off scene code.
- Keep music in-repo: generated ProTracker-compatible module data with bass, lead, glass, kick, snare and hat instruments.
- Play a generated signed 8-bit Paula loop directly from the runtime so the bootable target has sound without external files.
- Validate structure, assets and release manifests on the host.
| Layer | Purpose | Current state |
|---|---|---|
| Startup | AGA gate, OS-safe entry/exit | isolated gate and clean structure |
| Copper | Display setup and AGA colour slots | 32 live 24-bit slots plus generated gradients |
| Warp | Hardware bitplane scroll/shear | runtime BPLCON1 modulation |
| Bitmap | Four-plane 320×256 screen storage | deterministic full-screen planar art |
| Sprites | Eight hardware orbiters | generated sprite images plus runtime control words |
| Blitter | Hardware-maintained scratch plane | real blitter clear workload for vector expansion |
| Art/GFX | Logo, plasma band, tunnel ribs, status panel and floor | generated assets/screen.raw and preview PNG |
| Plasma | 256-colour 24-bit AGA ramp | generated binary table |
| Tunnel | Reciprocal camera/projection table | generated binary table |
| Music | Four-channel MOD data plus runtime Paula loop | generated assets/hyperdrive.mod and assets/audio_loop.raw |
| Validation | Asset/source/manifest sanity | make validate, reproducibility, manifest |
make validate
make verify-repro
make
make floppy-turboThe full executable build requires vasmm68k_mot on PATH or at tools/bin/vasmm68k_mot.
Output:
build/aga_hyperdrive_engine
build/floppy_turbo/
build/aga_hyperdrive_turbo.adf # optional, only when xdftool exists
make assets
python3 tools/generate_assets.py
python3 tools/gen_tables.py plasma_palette
python3 tools/gen_tables.py copper_gradient
python3 tools/gen_tables.py tunnelGenerated assets:
assets/logo.rawassets/logo_preview.pngassets/screen.rawassets/screen_preview.pngassets/audio_loop.rawassets/sprite_orbs.binassets/sprite_path.binassets/hyperdrive.modassets/plasma_palette.binassets/copper_gradient.binassets/tunnel.bin
Use FS-UAE/WinUAE/Amiberry with an A1200 or A4000 AGA PAL configuration. The executable reads the chipset ID before takeover, displays generated full-screen planar art through real Copper bitplane pointers, runs live AGA colour-slot updates, modulates BPLCON1, moves eight hardware sprite orbiters, performs a recurring blitter clear workload, advances tunnel/scene/music state every frame, starts Paula channel 0 playback from assets/audio_loop.raw, and stays running until the left mouse button is pressed.
make validate
python3 tools/verify_repro.py
python3 tools/make_manifest.py
shasum -a 256 -c MANIFEST.sha256- Hyperdrive plasma lattice: per-line AGA colour writes plus sub-frame palette phase modulation.
- Tunnel layer: reciprocal-table camera/depth modulation plus static wire ribs in the generated screen layer.
- Energy orbs: generated shaded hardware sprite images plus live sprite control-word orbit paths.
- Morphing logo material: Copper glint, per-row scroll and dynamic colour-bank swaps.
- Music-reactive scene graph: row/tick-style event pulses drive plasma intensity, tunnel speed and sprite bursts.
- Bitplane warp: runtime
BPLCON1scroll/shear motion over the planar display. - Blitter vector surface: hardware clear path for dynamic line/fill expansion.
- Full-screen generated art: logo, aurora/plasma band, tunnel ribs, orb art, status panel and floor bars.
GPL-3.0-or-later. See LICENSE.


