Route Reroute (demo available over at YouTube)
A simple clone of the game Does Not Commute, built using Three.js for 3D rendering. The goal is to create a minimalistic, driving game where players control vehicles in a small town, with each level’s actions affecting subsequent levels, displaying diverse lighting and interactivity.
Since the project has been delivered, the list of tasks has now become a graveyard of planned features.
Other considered names
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Traffic Tango
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Rush Hour Madness
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Late Again!
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DoppelDrivers
Core Gameplay
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Each vehicle’s path is recorded as the player drives. In subsequent turns, all prior routes replay simultaneously, turning the player’s past turns into obstacles.
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As the level progresses, the town becomes a huge traffic jam. The objective is to avoid collisions at all costs.
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A timer to complete the whole level, incremeted with every completed level.
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Unique vehicle and destination for each turn.
Visual Style
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3D view of a small town with roads, intersections, and buildings.
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Minimalist and cartoonish art style with a retro-modern aesthetic.
Physics and Collisions
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Vehicles should interact realistically with each other and the environment.
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Enough collisions with other vehicles and the environment will end the game.
Progression and Difficulty
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Start with simple routes and gradually introduce more complex routes and faster, more challenging, vehicles.
Stretch Goals (Optional)
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Alternative cameras, such as a cockpit or chase view.
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Sandbox mode where players can freely experiment with any of the already driven vehicles.
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Include sound effects and background music to enhance the experience.
Other assets
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Music from Gran Turismo 3 and 4 (downloaded off YouTube)
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Honk sound from YouTube
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Banner images from Google Images