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Decompilation of Kingdom Hearts: Chain of Memories (GBA)

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Kingdom Hearts: Chain of Memories (GBA)

Build Status us jp eu

Progress graph for the us version

A matching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance.

Important

This repository does not contain any game assets or ROMs. An existing copy of the game is required to build.

Note

This fork adds Arch Linux setup tooling on top of the decompilation: a prerequisite checker, an idempotent bootstrap, and a build wrapper that works without the ARM cross compiler. It does not change any decompiled source — see CONTRIBUTING.md to build from a clean checkout.

The project can target the following versions:

Version Code SHA-1
us B8CE 10729bd884f8fdca7a310b6d606c52e46657aa48
jp B8CJ 59ec0a0a4ccd1e6acb3bbd7bfb21d63988958cfa
eu B8CP 8db73586cdb11b3795907edebf43228dbcd3e6b2

Dependencies

On Arch Linux:

sudo pacman -S --needed base-devel git ninja python arm-none-eabi-binutils libpng zlib

libpng and zlib are what gbagfx links against, and asset extraction shells out to gbagfx, so all of the above is needed. Everything else — the Python packages in a virtualenv, arm-none-eabi-cpp, agbcc and gbagfx itself — is handled by tools/bootstrap.sh.

See CONTRIBUTING.md for the full from-scratch setup. The one non-obvious part is arm-none-eabi-cpp: it is written into build.ninja as a literal, so CPP=cpp does not stand in for it and ninja has to be run through tools/build.sh.

Building

  • Clone the repository:

    git clone https://github.com/dexedrne/khcom.git
  • Install the packages above, then bootstrap:

    sh tools/bootstrap.sh
  • Copy your legally dumped ROM(s) into roms/ as <code>.gba (e.g. roms/B8CE.gba).

  • Extract assets and build:

    ./.venv/bin/python tools/extract_assets.py
    tools/build.sh

    To use a version other than us, specify it with --version:

    ./.venv/bin/python tools/extract_assets.py jp
    tools/build.sh --version jp

License

This project is released under the CC0 1.0 Universal license.

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