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Simple tool to detect bone damage and Attach object at specific bone.

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LGF Ped Bone Tool

This tool is designed only for development purposes. It allows developers to debug PEDs by attaching objects to specific bones, viewing real-time damage information, and inspecting bone structures. It is not intended for roleplay servers or gameplay use — strictly a utility for developers working on PEDs, animations, or combat systems or other Stuff.

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getAvailableBones

This export retrieves the list of available bones used for debugging PEDs. It returns a deep clone of the bone data to prevent external modification.

---@return table -- Deep clone of the bones data
exports.LGF_PedBoneTool:getAvailableBones()

isToolBusy

This functions checks if the Bone Tool is currently being used (if the panel is open or not).

Using the export function:

---@return Type: boolean (true if the Bone Tool is busy, false otherwise)
exports.LGF_PedBoneTool:isBoneToolBusy()

Using the local state var:

---@return Type: boolean (true if the Bone Tool is busy, false otherwise)
LocalPlayer.state.boneToolBusy

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Simple tool to detect bone damage and Attach object at specific bone.

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