Version 2 of Citron Clicker, rebuilt from the ground up in Rust + egui instead of .NET. (V1 was a .NET app; its source was sold and is no longer published here.)
- Lightweight. One small native binary, no .NET runtime, no bundled browser. (The old self-contained .NET build was ~130 MB.)
- Cross-platform. The UI and config layer are portable across Windows, macOS and Linux. The clicker engine is OS-specific (Windows first; macOS needs Accessibility permission; Linux works on X11, Wayland blocks synthetic input).
- Native feel, no webview. egui repaints only on interaction, so the GUI won't steal frames from the game.
Requires a recent Rust toolchain.
cargo run # debug
cargo build --release- Left Click / Right Click: per-button configuration (independent)
- Sounds: click-sound packs, custom files, volume
- Settings: accent, startup, tray, panic key, updates
- UI framework: egui / eframe
- Font: Poppins (SIL Open Font License)
- Icons: Lucide (ISC License)
- Default click sound: Arsenic Client (MIT License)
