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three-fauxel-tiles

A experiment to render faux PBR pixel-art, by prerendering it onto a tile atlas, just in time.

Approach and History

This is an attempt to combine these ideas:

  • Deferred rendering (PBR)
  • Just-in-time model prerendering into atlases
  • Only updating parts of the world that move past the scroll edge (old NES games)
  • making adjacency rules to control/generate tiles with correct transitions to their neighbors

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