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  1. glRemix/glRemix glRemix/glRemix Public

    DX12 remastering platform that intercepts old OpenGL calls to reconstruct scenes in real-time with ray tracing and modern lighting without modding or source access.

    C++ 1

  2. npTracer/npTracer npTracer/npTracer Public

    A Vulkan pathtracer enabling simultaneous PBR and NPR stylization in 3D scenes. Built on the OpenUSD Hydra Render Delegate framework and features packaging as a Houdini C++ plugin for use within an…

    C++ 1

  3. CUDA-Path-Tracer CUDA-Path-Tracer Public

    Forked from CIS5650-Fall-2025/Project3-CUDA-Path-Tracer

    GPU-accelerated Monte Carlo path tracer in CUDA, capable of bounding volume hierarchy traversal, path termination, and memory coalescing.

    C++

  4. WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer WebGPU-Forward-Plus-and-Clustered-Deferred-Renderer Public

    Forked from CIS5650-Fall-2025/Project4-WebGPU-Forward-Plus-and-Clustered-Deferred

    A real-time WebGPU renderer implementing Forward+ and Clustered Deferred lighting, capable of handling tens of thousands of dynamic lights using compute-based clustering and deferred shading passes.

    TypeScript

  5. Dual-Pipeline-Vulkan-Engine Dual-Pipeline-Vulkan-Engine Public

    A dual-pipeline real-time renderer supporting both ray tracing and rasterization-based rendering made using Vulkan.

    C++

  6. CUDA-Boids CUDA-Boids Public

    Forked from CIS5650-Fall-2025/Project1-CUDA-Flocking

    Parallelized flocking simulation in CUDA with uniform grid and coherent memory.

    Cuda