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Node based editors
nlichtenberg edited this page Dec 12, 2012
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- WebGL based editor, alpha state, useful for effects (see postprocessing passes)
- Simple node editor, parameters editable at the outputs of each node
- preceeding nodes may be encapsulated in later nodes, acts as kind of a GUI generator
- Nodes show visual results of their computation
- Extendable nodes, detailed or "black box" view
- automated generation of nodes (drag color into the graph -> create colornode)
- GUI appears to very mature
[Quartz] (http://createdigitalmotion.com/2009/08/mac-os-x-106-quartz-composer-40-hands-on-review/)
- Drag&Drop, drop any file into graph -> create appropriate node
[Strumpy Shader Editor] (http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-3.3a-Full-Unity-3.2-support-bug-fixes)
- Node based shaders