WynnHorse is a client-side Forge mod that automates levelling up horses in Wynncraft.
It is designed for ordered route traversal rather than full pathfinding. You define a loop of waypoints, spawn or acquire a horse from a named hotbar item, and the mod handles steering, mounting, route cycling, and horse rotation when a ridden horse reaches max level.
Development is ongoing. Any use is at your own risk.
- in-game waypoint manager GUI
- quick-add waypoint keybind from current position
- waypoint marker or beacon rendering in-world
- route save/load as CSV
- hotbar horse-item matching by display name and tooltip parsing
- horse overlay showing level/progress information
- automatic horse spawn, mount, and route traversal
- max-level horse rotation at waypoint 1
O: open waypoint managerP: add current position as a waypointJ: toggle automation
Open the waypoint manager with O.
From there you can:
- add, edit, remove, and reorder waypoints
- set the horse item display-name fragment
- change waypoint render style and colors
- save the current route to CSV
- browse and load saved CSV routes
- open the instance
config/folder
Route files are stored under:
config/wynnhorse/routes/
Each CSV route uses one waypoint per line:
x,y,z
When matching horse items are found, WynnHorse shows them in the HUD with:
- horse name
- parsed stat such as
x/y Progressfor inventory horsesETAfor the currently ridden horse while automation is active
Parsed horses are ordered by:
- max stat
ydescending - current stat
xdescending
Maxed parsed horses remain visible, but are skipped for automatic selection.
Client config is stored in the Minecraft instance config folder:
config/wynnhorse-client.toml
This includes steering and horse-automation tuning values.
The GUI also has an Open Config button for quick access to that folder.
Currently, after updating the config, relaunch for changes to take place.
In the future: edit configs in GUI.