read Svg preview off the main Thread#21344
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sanjaysargam
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Thanks for contributing @Phoenix1808 🚀
| Timber.w("Failed to load SVG from URI") | ||
| showErrorInWebView() | ||
| val webView = this | ||
| lifecycleScope.launch { |
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I'd use viewLifecycleOwner.lifecycleScope
This ensures coroutine is cancelled if view is destroyed, preventing potential crashes
| showErrorInWebView() | ||
| val webView = this | ||
| lifecycleScope.launch { | ||
| val svgData = withContext(Dispatchers.IO) { loadSvgFromUri(imageUri) } |
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try/catch would be even more better
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Done, Please have a look! @sanjaysargam |
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lukstbit
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Looks good, pending on the comment below. Thanks!
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@Phoenix1808 Could you please squash commits into one |
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Great! |
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Purpose / Description
When previewing a selected SVG in the multimedia image editor, the
SVG file is read on the main thread (loadSvgFromUri -> openInputStream
-> convertToString) before it's passed to the WebView. For a large SVG
or a slow document provider, this read can briefly block the UI.
This moves the read to Dispatchers.IO and keeps the WebView update on
the main thread. Behaviour is unchanged.
Fixes #21276
How Has This Been Tested?
Manually previewed SVG and non-SVG images in the multimedia image
editor; the preview renders as before.
:AnkiDroid:compilePlayDebugKotlinbuilds cleanly.
I didn't add an automated test: this is a threading change with no
observable behaviour difference, and there isn't existing infrastructure
to assert main-thread usage here. Happy to add one if you'd prefer a
specific approach.