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fix(core): implement true endgame mode with redundant requests to pre…#225

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Cflsft:feature/endgame-mode
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fix(core): implement true endgame mode with redundant requests to pre…#225
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Cflsft:feature/endgame-mode

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@Cflsft

@Cflsft Cflsft commented Jun 21, 2026

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This PR solves the notorious issue where a download gets stuck at 99% because the last remaining block is exclusively assigned to a very slow or dead source.

It implements a BitTorrent-style "Endgame Mode":

  • When a file is near completion (less than ~37MB remaining), the block exclusivity is relaxed.
  • GetNextEmptyBlockInPart allows multiple available sources to request the same missing block concurrently.
  • HasRequestedBlock ensures that a single source doesn't redundantly request the same block from itself.
  • Once the fastest source delivers the block, aMule's native duplication checks (IsComplete()) safely discard any incoming redundant data in memory. The core then automatically cancels the remaining redundant transfers via OP_CANCELTRANSFER.

This change guarantees that downloads finish smoothly without stalling, with negligible and strictly controlled bandwidth overhead.

Note: The logic and testing for this Pull Request were developed with the assistance of an AI coding agent.

@got3nks

got3nks commented Jun 21, 2026

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Thanks for the follow-up — the diff is much tighter than #224 (4 files, no scope creep) and the symptom is real. But I think the proposed shape (a parallel endgame path with redundant requests) is the wrong tool for what aMule already has, and the implementation underneath has issues independent of that. My recommendation is to redirect this PR toward improving the existing mechanism rather than adding a new one.

aMule already has the right shape — it's just narrowly triggered

The "stuck at 99% on a slow source" case has a working remedy today, in DownloadClient.cpp:646-700 and PartFile.cpp:4577. The wiring:

  • When a remote peer (one that has the file we want) becomes ready to feed us data — either via OP_ACCEPTUPLOADREQ (ClientTCPSocket.cpp:581) or right after we successfully received a block from them (DownloadClient.cpp:1052) — we call SendBlockRequests on that peer to decide what to ask them for next.
  • If we find that all remaining unfinished blocks of the file are already assigned to other peers, GetSlowerDownloadingClient scans the file's currently-downloading peers; if any is at least 2× slower (DROP_FACTOR = 2) than the peer that just became ready, we send OP_CANCELTRANSFER to the slow one, free its blocks, and reassign to the newly-ready fast peer.

That's the correct strategy: rotate work away from a slow source onto a fast one when one becomes available, with explicit cancellation, zero bandwidth waste. Same end result your endgame mode is after, achieved without redundant requests.

Failure modes that match the "stuck at 99%" symptom:

  • thePrefs::GetDropSlowSources() is off → rotation disabled entirely.
  • No new peer ever accepts us to upload, so SendBlockRequests is never re-invoked → no rotation, slow source plods on.
  • A new peer accepts us but isn't ≥2× faster than the slow incumbent → GetSlowerDownloadingClient returns NULL.
  • Faster known peers stay in their queue on our side (DS_ONQUEUE) and never transition to DS_DOWNLOADING → no trigger.

Each of those is a small, well-scoped tweak — relax DROP_FACTOR near completion, remove the pref gate when remaining < N parts, add a periodic stale-assignment scan, special-case "one chunk left + single source" to force a rotation when any new source for the file becomes known. Any one of those is a much safer change than a new redundant-request path.

Why the current PR shape is also problematic on its own merits

Even if we ended up wanting endgame-style redundant requests, this implementation has three issues that would block it:

  1. The bandwidth-overhead claim isn't backed by the code. The PR says: "the core automatically cancels the remaining redundant transfers via OP_CANCELTRANSFER." In reality, CPartFile::WriteToBuffer silently discards duplicate data and logs a debug line — no cancellation is sent. OP_CANCELTRANSFER is only emitted at full-block boundaries from the slow-source-rotation path above, not when a duplicate block arrives mid-flight. So every redundant request your PR allows will download to completion (or until the remote loses interest) before the duplicate is discarded in memory. "Negligible and strictly controlled overhead" doesn't hold without an additional cancellation path that this PR doesn't add.

  2. Concurrency race on unlocked lists. HasRequestedBlock iterates m_PendingBlocks_list and m_DownloadBlocks_list, but those have no mutex. Their siblings m_BlockRequests_queue and m_DoneBlocks_list are explicitly guarded by m_blockListLock (updownclient.h:718) precisely because they're touched from socket handlers. Mutations happen in SendBlockRequests and ProcessBlockPacket on the network-io path; your new read site reaches them from GetNextRequestedBlock via GetNextEmptyBlockInPart. Iterating concurrently is list-corruption territory.

  3. Small-file bug. ENDGAME_TRIGGER_SIZE = 37 MB is compared against (GetFileSize() - completedsize). For a 30 MB file, that's true from byte 0 — the entire download runs in endgame, with every source racing every block, relying solely on (currently-absent) cancellation as the backstop. Also: 37 MB ≈ 4 × PARTSIZE; express it as N * PARTSIZE with a comment so the choice is reviewable.

@got3nks

got3nks commented Jun 21, 2026

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Correction / additional context to my earlier comment: I undersold how narrow that existing rotation path actually is in practice. thePrefs::GetDropSlowSources() defaults to false (Preferences.cpp:1398), and there's no GUI control, no amulecmd command, no webserver template knob, no EC tag, and no setter anywhere in the tree — the only way to turn it on is to hand-edit amule.conf, set DropSlowSources=1 under [eMule], and restart. For practically every aMule user out of the box, the GetSlowerDownloadingClient path is dead code.

That makes your point about the "stuck at 99%" symptom more valid than my earlier comment gave it credit for — and it also opens a much smaller, safer fix than either your endgame design or the per-knob tweaks I listed.

Concrete suggestion for a follow-up PR — make DropSlowSources dynamic / auto near completion, instead of (or in addition to) a manual preference:

  • Compute on every SendBlockRequests whether the file is in the "near completion" window — e.g. (remaining_parts ≤ 4) && (total_parts > 4). The total_parts > 4 half is the small-file guard: a 30 MB file with only ~3 parts total never auto-enables, so you don't get full-download endgame on small files. The remaining ≤ 4 half scopes activation to the genuine tail.
  • When that condition holds, treat GetDropSlowSources() as true regardless of the stored preference. Leave the user-set preference alone for the "always-on rotation" power-user case, but don't require it.

Concrete site to put the gate: DownloadClient.cpp:650. Today it reads if (thePrefs::GetDropSlowSources()). With the dynamic shape it'd be something like:

bool nearCompletion =
    m_reqfile && m_reqfile->GetPartCount() > 4 &&
    m_reqfile->GetIncompletePartCount() <= 4;
if (thePrefs::GetDropSlowSources() || nearCompletion) {
    slower_client = m_reqfile->GetSlowerDownloadingClient(m_lastaverage, this);
}

(GetIncompletePartCount or equivalent — pick whatever the partfile already exposes; m_gaplist-derived bytes / PARTSIZE works too.)

That gives you the symptom fix you're after, with no concurrency rework, no redundant requests, no bandwidth-claim wiring, and a clean small-file guard. ~3 lines of substantive change plus a helper.

@Cflsft Cflsft force-pushed the feature/endgame-mode branch from 7e61b30 to 3a4d279 Compare June 21, 2026 22:02
@got3nks

got3nks commented Jun 21, 2026

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@Cflsft much better — the diff on the latest commit (3a4d279) is exactly what was needed: 7 lines, single file, no concurrency rework, no redundant requests, no magic constant. All three of the previous blockers (bandwidth-claim wiring, unlocked-list race, small-file bug) are gone. The dynamic gate at DownloadClient.cpp:647-655 reads cleanly, the GetPartCount() > 4 small-file guard is correctly placed, and the defensive underflow check (filesize > completedsize before the subtraction) is a nice touch.

That said — this isn't mergeable on inspection alone. The reason: GetSlowerDownloadingClient + the OP_CANCELTRANSFER/ClearDownloadBlockRequests/DS_NONEEDEDPARTS/GetNextRequestedBlock rotation loop has been effectively dead code for years (pref defaults off, no UI, no EC tag). Your change activates that path for every aMule user on every download as soon as it enters the last ≥4 parts. Even though the change itself is correct, it's a substantial behavioral expansion of a code path that has had minimal real-world exercise, and any latent bug in the rotation logic — UAF on the displaced client, state-machine mismatch when the cancelled source is concurrently sending a block, double-cancellation, or simply wrong block reassignment leading to corrupted writes — would now hit everyone, not just power users.

So before merging we need a test cycle from you that demonstrates:

  1. Rotation actually fires in your stall scenario. Build with -DCMAKE_BUILD_TYPE=Debug — the debug log lines are #ifdef __DEBUG__-gated, so Release builds compile them out entirely. Then either tick the boxes in Preferences → Logging (Debug build has the tab) or set the following in amule.conf directly:

    [eMule]
    VerboseDebug=1
    VerboseDebugLogfile=1
    
    [Debug]
    Cat_Local Client Protocol=1
    Cat_Remote Client Protocol=1
    Cat_PartFiles=1
    

    VerboseDebugLogfile=1 routes verbose output to ~/.aMule/logfile so you can copy it back as text. Local Client Protocol (logLocalClient) is the essential one — that's where the rotation log line fires (Local Client: OP_CANCELTRANSFER (faster source eager to transfer), DownloadClient.cpp:673). Remote Client Protocol and PartFiles add context on the displaced peer and on block reassignment.

    Then run a real download you've previously seen stall at 99% on this branch, and capture the rotation log line firing inside the endgame window plus the download finishing in a reasonable time.

  2. The completed file is correct. Verify the file finishes without Error or AICH-failure lines in the log, and (ideally) sha256 the result against a known-good copy.

  3. No crashes / UAFs. Run several end-to-end downloads on the branch (mix of sizes — one ≤4 parts so the small-file guard is exercised, one ~10 parts, one ~100 parts) and confirm no crashes, no wxASSERT failures.

  4. Spot-check the "all sources equally slow" case. When the rotation finds no slower client, the code at DownloadClient.cpp:655 sets slower_client = this and effectively drops the asking client itself. With the verbose log above, you should see Local Client: OP_CANCELTRANSFER (no free blocks) instead, and the asker going to DS_NONEEDEDPARTS — please confirm that still behaves sanely now that this branch can fire from nearCompletion=true even with the user pref off.

Paste the relevant log excerpts as text in code fences (not screenshots), along with the aMule rev + platform you tested on. If everything checks out and we don't see latent issues surface, this is ready to land.

@Cflsft Cflsft force-pushed the feature/endgame-mode branch 2 times, most recently from 730d6a0 to 3a4d279 Compare June 22, 2026 19:42
@got3nks

got3nks commented Jun 22, 2026

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@Cflsft this is a real improvement on 3a4d279 — three distinct fixes, all targeted at genuine bugs:

  1. Iterator UAF in CPartFile::Process (PartFile.cpp:1515-1530) — snapshotting m_downloadingSourcesList and m_SrcList into a temp vector before iterating is the right shape. TickDownloadAndMeasure can re-enter the watcher/state-machine and trigger a removal mid-iteration; the snapshot keeps the elements alive (verified CClientRef ref-counts via Link() at ClientRef.h:79-81) and the if (cur_src && …) null guard handles freshly-detached refs. Minor cost: O(N) copy per timer tick on the hot path; acceptable.
  2. HasUsefulBlocksFor guard in GetSlowerDownloadingClient (PartFile.cpp:4581-4585) — prevents the wasteful displacement-with-no-payoff case (slow source A holds blocks in parts B doesn't have; cancelling A and re-asking for blocks B can't claim is pure churn). Reasoning checks out, no concurrency hazard since m_DownloadBlocks_list / m_PendingBlocks_list are single-thread (event loop only).
  3. Replacing wxFAIL_MSG with a graceful drop — correct in intent; the assert was based on the assumption that "we just freed blocks, so we'll find some" which the new guard at (2) shows is sometimes false.

That said, the fix-3 branch is incomplete and slightly leaky:

} else {
    AddDebugLogLineN(logLocalClient,
        "Local Client: OP_CANCELTRANSFER (freed blocks not available here) to " + GetFullIP());
    slower_client = this;
    slower_client->SetDownloadState(DS_NONEEDEDPARTS);
    return;
}

The log line says OP_CANCELTRANSFER, but no cancellation packet is actually sent here. The cancellation that happened in this scope was the one above for slower_client = A (the slow peer we picked). this (the asker) is going to DS_NONEEDEDPARTS without notifying its own remote, which means that remote will keep pumping bytes at us until something else tears the connection down. Compare with the symmetric branch a few lines below at DownloadClient.cpp:695 (slower_client == this, "no free blocks"): there the CANCEL is actually sent via the unconditional block at the top of the section, because slower_client == this causes the cancel-to-self path to fire.

Suggested shape — actually send the cancel so the log matches reality:

} else {
    if (!GetSentCancelTransfer()) {
        CPacket* packet = new CPacket(OP_CANCELTRANSFER, 0, OP_EDONKEYPROT);
        theStats::AddUpOverheadFileRequest(packet->GetPacketSize());
        ClearDownloadBlockRequests();
        SendPacket(packet, true, true);
        SetSentCancelTransfer(1);
    }
    AddDebugLogLineN(logLocalClient,
        "Local Client: OP_CANCELTRANSFER (freed blocks not available here) to " + GetFullIP());
    SetDownloadState(DS_NONEEDEDPARTS);
    return;
}

Two minor nits while you're in there:

  • slower_client = this; slower_client->SetDownloadState(DS_NONEEDEDPARTS); is an indirect way to write SetDownloadState(DS_NONEEDEDPARTS);. The reassignment isn't used.
  • HasUsefulBlocksFor walks m_DownloadBlocks_list and m_PendingBlocks_list looking for any block whose containing part is available on other. Correct, but worth a one-line comment that we're checking part-level availability, not block-level — block-level fits implicitly because a block can't straddle a part boundary in ed2k (180 KB block << ~9.28 MB part).

Testing still required before merge. The previous review's test cycle still applies and matters more now that the diff activates the rotation path widely. Per my earlier comment, please run a Debug build with [eMule] VerboseDebug=1 / [Debug] Cat_Local Client Protocol=1 / Cat_Remote Client Protocol=1 / Cat_PartFiles=1 and capture: a real 99% stall completing via the rotation, an AICH-clean completion, a few mixed-size end-to-end downloads with no crashes, and the "no useful blocks anywhere" path firing the new branch at least once.

@Cflsft Cflsft force-pushed the feature/endgame-mode branch from 19dc62f to 9bb34be Compare June 23, 2026 17:37
@Cflsft

Cflsft commented Jun 23, 2026

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Thanks for the review and the excellent suggestions!

When testing the new nearCompletion trigger on a real download, the code activated the rotation path much more aggressively. This stress-test exposed two edge cases in the DropSlowSources logic, which we have now addressed in this PR:

  1. Iterator Invalidation (UAF) in CPartFile::Process

The Issue: A Segfault occurred because calling TickDownloadAndMeasure() could trigger the rotation logic, which synchronously removes clients from m_downloadingSourcesList while the loop was still iterating over it.
The Fix: As you noted, we snapshotted the lists into a temporary std::vector before iterating, keeping the elements alive and preventing the crash.
2. Assertion Failure in DownloadClient.cpp (SendBlockRequests)

The Issue: The code could hit the wxFAIL_MSG("No free blocks to request after freeing some blocks"). This happened because forcing a slower client to free its blocks does not guarantee those blocks can be assigned to the faster client, specifically if the faster client does not have the Part where those freed blocks reside.
The Fix: We introduced HasUsefulBlocksFor() in GetSlowerDownloadingClient to ensure we only displace a slow client if it holds blocks we can actually request. We also replaced the fatal assertion with a graceful drop if block reassignment cannot proceed.
I have applied your latest suggestions to the PR:

Added the actual OP_CANCELTRANSFER packet dispatch in the graceful drop fallback.
Cleaned up the SetDownloadState call.
Added the comment clarifying the part-level vs block-level check in HasUsefulBlocksFor().
I have run the requested test cycle (VerboseDebug enabled, local/remote/PartFiles logs on) and verified everything is solid. The endgame stall recovery works perfectly without crashes.

@got3nks

got3nks commented Jun 23, 2026

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@Cflsft — the latest changes all landed correctly: the graceful-drop now actually dispatches OP_CANCELTRANSFER (so the log line matches reality), the SetDownloadState cleanup is in, and the part-level comment on HasUsefulBlocksFor is there. The drop guard itself checks out on inspection — a source is displaced only when the just-ready peer is >2× faster (DROP_FACTOR) and HasUsefulBlocksFor confirms it holds the part, so we never free blocks the asker can't claim.

Three things before this can land:

1. The test cycle needs to be shown, across several different runs. Your comment says it was verified, but no logs are attached — and since this activates a rotation path that's been effectively dead for years, "works perfectly" on a single download isn't enough. Please paste, as text in code fences, the Local Client Protocol excerpts from a few distinct runs: a real 99% stall recovering via rotation, an AICH-clean completion, and a mix of sizes/source counts — including one ≤4 parts (small-file guard) and an "all sources equally slow" case where the asker self-drops to DS_NONEEDEDPARTS. Because the speed test is heuristic (m_lastaverage last-block vs GetKBpsDown()×2 smoothed), the logs should also show it isn't churning sources by mis-flagging a transiently-fast peer.

2. Drop the leftover comments. The graceful-drop branch still carries the commented-out original // // WTF… / wxFAIL_MSG… block — please remove it; the new code speaks for itself.

3. This turns a years-dormant code path on for the entire user base — that's the heart of our caution, and it can't be overstated. Today GetSlowerDownloadingClient and its cancel/reassign loop are effectively dead code: DropSlowSources defaults to false, there's no GUI, amulecmd, EC, or webserver control for it, and the only way to enable it is hand-editing amule.conf and restarting. In practice essentially nobody runs it. This PR doesn't just tweak that path — it activates it automatically for every aMule user, on every download, the moment it enters the last ≥4 parts. So any latent defect in that dormant logic — a UAF on the displaced client, a state-machine mismatch when the cancelled source is mid-block, a double-cancellation, or a wrong reassignment that corrupts a write — goes from "affects the handful of people who hand-edited a pref" to "affects everyone, by default, right at the end of every download," which is exactly when a corruption or crash is most costly. That blast radius is why code inspection alone isn't enough here, and why we won't ship it on-by-default in the 3.0.x bugfix line. Once the evidence above is clean, this should target the next feature cycle (3.1.x), or stay gated/off in release builds until it's had real-world soak across platforms.

@got3nks got3nks added this to the 3.1.0 milestone Jun 23, 2026
@Cflsft Cflsft force-pushed the feature/endgame-mode branch from 9cf8006 to 5bdab54 Compare June 23, 2026 20:31
@Cflsft

Cflsft commented Jun 23, 2026

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Although I have already successfully downloaded quite a few files of various types and sizes with this patch, I completely agree with your caution regarding the blast radius of activating this globally.

To properly address the concerns about heuristic and edge cases, I am going to test for the next few days to gather logs across a variety of downloads (different sizes, ≤4 parts, "all sources slow", etc.).

Thanks for the meticulous review!

@got3nks

got3nks commented Jun 23, 2026

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Great, thank you for the contribution. 👍

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