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AutoRemesher Bridge for Blender

A small Blender add-on that runs AutoRemesher on the active mesh and imports the result back into Blender as a new object.

It is intentionally thin: Blender exports a temporary OBJ, AutoRemesher processes it, then Blender imports the remeshed OBJ as a copy. The original mesh is left untouched unless you enable Hide Original.

AutoRemesher Bridge interface

Features

  • Remesh the active mesh from Blender
  • Set target quad count, adaptivity, edge scaling, sharp edge angle and smooth normal angle
  • Import the remeshed result as a new object
  • Copy material slots from the source mesh
  • Optional UV transfer from the source mesh
  • Optional modifier application during export

Requirements

  • Blender 4.2 or newer
  • AutoRemesher installed separately

This repository does not include AutoRemesher binaries. Download AutoRemesher from the upstream project:

https://github.com/huxingyi/autoremesher

Installation

Option 1: Release ZIP

Download the latest autoremesher_bridge-*.zip from the releases page:

https://github.com/adriflex/autoremesher-blender-bridge/releases

Install it from Blender:

Edit > Preferences > Add-ons > Install from Disk

Then enable AutoRemesher Bridge in Blender preferences.

Option 2: Blender extensions folder

Copy this folder into your Blender user extensions folder:

Blender/<version>/extensions/user_default/autoremesher_bridge

Then enable AutoRemesher Bridge in Blender preferences.

AutoRemesher executable

The add-on needs to know where autoremesher is installed.

You can set it in:

Edit > Preferences > Add-ons > AutoRemesher Bridge > AutoRemesher Executable

Alternatively, leave the preference empty and use either:

  • the AUTOREMESHER_PATH environment variable
  • an autoremesher or autoremesher.exe executable available in your PATH

On macOS, you can select /Applications/autoremesher.app. The add-on will automatically use the executable inside the application bundle.

Usage

  1. Select a mesh object.
  2. Open the viewport sidebar with N.
  3. Go to the AutoRemesher tab.
  4. Set Target Quads and any other options.
  5. Click AutoRemesh Active Mesh.

The result is imported as:

<source object name>_autoremesh

Notes

  • The add-on uses OBJ as an exchange format.
  • Materials are copied as material slots, not rebuilt from exported material files.
  • UV transfer is best-effort and depends on the source and remeshed topology.
  • Large meshes can take time. Blender may appear busy while AutoRemesher runs.

Author

Made by Adriflex.

License

This add-on is released under GPL-3.0-or-later.

AutoRemesher is a separate project by huxingyi and is licensed under MIT.

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Blender bridge for AutoRemesher

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