Skip to content

XBDM hack corrupts xboxkrnl.exe #14

Description

@JayFoxRox

Our call command from #12 uses the xboxkrnl.exe header at 0x80010000. We should instead improve the assembly to use code-relative addressing. The easiest is probably by writing a pointer to the communication space to the code and just loading the pointer from that. Alternatively, the old call f; f: pop eax trick.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions