An experiment with the raycasting algorithm used in the game Wolfenstein by id Software
Made with C++ using SDL library
to compile :
g++ src/*.cpp -ID:\C++Libraries\SDL2\include -LD:\C++Libraries\SDL2\lib -lmingw32 -lSDL2main -lSDL2 -o bin/main
g++ src/*.cpp -IZ:\personal\SDL2Library\include -LZ:\personal\SDL2Library\lib -lmingw32 -lSDL2main -lSDL2 -o bin/main