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RayCasting

An experiment with the raycasting algorithm used in the game Wolfenstein by id Software

Library

Made with C++ using SDL library

Build

to compile :

g++ src/*.cpp -ID:\C++Libraries\SDL2\include -LD:\C++Libraries\SDL2\lib -lmingw32 -lSDL2main -lSDL2 -o bin/main

g++ src/*.cpp -IZ:\personal\SDL2Library\include -LZ:\personal\SDL2Library\lib -lmingw32 -lSDL2main -lSDL2 -o bin/main

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