Accessible Unity game where the player controls a snail (Etsku) and survives by collecting food and avoiding obstacles.
The objective is to keep Etsku alive by eating strawberries while avoiding falling rocks and managing time spent inside the shell.
The game introduces a balance between safety and survival mechanics.
- Health system based on food collection
- Obstacle avoidance gameplay
- Risk/reward mechanic (shell usage vs suffocation)
- Accessibility-focused design
- Unity
- C#
Developed for Papunet with a strong focus on accessibility and simple, clear gameplay mechanics.