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VTrider edited this page May 4, 2025
·
7 revisions
This page contains documentation for structs, returned as tables from lua functions.
Camera Origins
-- All number values-- Note the inconsistent capitalization, this is intentional since it's the way-- the game does it internallyOrigins= {
Orig_x=0.0, -- Half of your horizontal resolution in pixelsOrig_y=0.0, -- Half of your vertical resolution in pixelsConst_x=0.0, -- Normalized coordinatesConst_y=0.0-- Normalized coordinates (Const_x negated)
}
Color
-- All fields are number valuesColor= {
r=0.0,
g=0.0,
b=0.0
}
Fog
-- All fields are number valuesFog= {
r=0.0,
g=0.0,
b=0.0,
start=0.0,
ending=0.0
}