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Is there a missing #include <d3d11.h> in IUnityGraphicsD3D11.h ? #47
I wasn't sure if this was intentional or if I'm missing something but, I just had my code break when an autoformatter sorted my headers, which made my #include <d3d11.h> get declared afterIUnityGraphicsD3D11.h, leading to lots of unknown type errors
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