feat: field of view slider#1991
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GiorgioMendieta wants to merge 4 commits into
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Looks good code-wise, but not a fan of how it jumps on scene changes. May want better logic for applying the FOV even during some events |
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Yeah I've been trying to find out where the FOV changes on certain scenes but I just cannot find it. I was wondering if it would be acceptable to merge this PR for now and then later implement the fix in another PR ? |
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We'd rather have it fully working without any bugs before merging. |
- game over event camera - dig hole event camera
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Implements a Field of View slider from 45º to 90º (default is 60º). Defaults to 60º for speedrunning mode.
FOV is not affected during events or cutscenes.
I think this might introduce some visual glitches at high values due to the nature of the change, some testing is welcome.
compressed_8MB_Screen.Recording.2026-06-04.at.18.33.04.mp4
Closes #1462