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feat: field of view slider#1991

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GiorgioMendieta wants to merge 4 commits into
TwilitRealm:mainfrom
GiorgioMendieta:feat/fov-slider
Open

feat: field of view slider#1991
GiorgioMendieta wants to merge 4 commits into
TwilitRealm:mainfrom
GiorgioMendieta:feat/fov-slider

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@GiorgioMendieta
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Implements a Field of View slider from 45º to 90º (default is 60º). Defaults to 60º for speedrunning mode.
FOV is not affected during events or cutscenes.

I think this might introduce some visual glitches at high values due to the nature of the change, some testing is welcome.

compressed_8MB_Screen.Recording.2026-06-04.at.18.33.04.mp4

Closes #1462

@encounter
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Looks good code-wise, but not a fan of how it jumps on scene changes. May want better logic for applying the FOV even during some events

@GiorgioMendieta
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Looks good code-wise, but not a fan of how it jumps on scene changes. May want better logic for applying the FOV even during some events

Yeah I've been trying to find out where the FOV changes on certain scenes but I just cannot find it.

I was wondering if it would be acceptable to merge this PR for now and then later implement the fix in another PR ?

@MelonSpeedruns
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We'd rather have it fully working without any bugs before merging.

- game over event camera
- dig hole event camera
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Suggestion | Add a FOV slider

3 participants