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50 changes: 25 additions & 25 deletions docs/SharkPool/Tune-Shark-V3.md
Original file line number Diff line number Diff line change
Expand Up @@ -235,9 +235,9 @@ Adds reverb to an inputted sound.
**Warning:** Initializing reverb can cause framerate drops as its heavy to setup. For dynamic on/off use, you can use the Delay effect
Parameters | What they Do
--- | ---
time | the length (or room space) of the reverb effect
decay | the rate of how long the reverb fades over time
mix | percentage of how dry or wet the sound is
time | the length or room size (ms)
decay | how long the reverb fades over time (%)
mix | percentage of how dry or wet the sound is (%)

```scratch
🎛️ set delay of sound [MySound] to time (50) feedback (60) mix (50) ::#666666
Expand All @@ -247,9 +247,9 @@ Adds an echoing delay effect to a sound.

Parameters | What they Do
--- | ---
time | interval between each echo
feedback | intensity of each subsequent echo
mix | percentage of the original sound and the delayed sound
time | interval between each echo (ms)
feedback | intensity of each subsequent echo (%)
mix | percentage of the original sound and the delayed sound (%)

```scratch
🎛️ set pan 3D of sound [MySound] to x (0) y (50) z (50) ::#666666
Expand All @@ -271,9 +271,9 @@ Modulates the volume of a sound periodically, creating a tremolo effect.

Parameters | What they Do
--- | ---
speed | how fast the volume fluctuates
depth | intensity of the volume variation. A higher depth means more dramatic volume changes
mix | amount of the tremolo effect applied
speed | how fast the volume fluctuates (Hz)
depth | intensity of the volume variation. A higher depth means more dramatic volume changes (%)
mix | amount of the tremolo effect applied (%)

```scratch
🎛️ set fuzz of sound [MySound] to low (60) med-low (50) med-high (80) high (60) mix (50) ::#666666
Expand All @@ -283,11 +283,11 @@ Applies a fuzzy distortion to a sound.

Parameters | What they Do
--- | ---
low | amount of distortion applied to low frequencies
med-low | amount of distortion applied to mid-low frequencies
med-high | amount of distortion applied to mid-high frequencies
high | amount of distortion applied to high frequencies
mix | proportion of unfuzzed sound and fuzzed sound
low | amount of distortion applied to low frequencies (%)
med-low | amount of distortion applied to mid-low frequencies (%)
med-high | amount of distortion applied to mid-high frequencies (%)
high | amount of distortion applied to high frequencies (%)
mix | proportion of unfuzzed sound and fuzzed sound (%)

```scratch
🎛️ set bitcrush of sound [MySound] to bits (65) freq (60000) ::#666666
Expand All @@ -298,19 +298,19 @@ Reduces a sound's resolution and frequency, creating a chiptune-like, retro effe
Parameters | What they Do
--- | ---
bits | bit depth. Lower values result in more distortion
freq | sampling frequency. Lower values create a grittier effect
freq | Sample rate (Hz). Lower values create a grittier effect

```scratch
🎛️ set [highpass v] of sound [MySound] to frequency (400) peak (10) ::#666666
```

Highpass: Filters out lower frequencies below the specified cutoff, allowing higher frequencies to pass through.
Highpass: Filters out lower frequencies _below_ a specified cutoff, allowing higher frequencies to pass through.

Lowpass: Filters out higher frequencies above the specified cutoff, allowing lower frequencies to pass through.
Lowpass: Filters out higher frequencies _above_ a specified cutoff, allowing lower frequencies to pass through.

Parameters | What they Do
--- | ---
frequency | cutoff frequency for the filter
frequency | cutoff frequency for the filter (Hz)
peak | resonance at the cutoff frequency

```scratch
Expand All @@ -321,11 +321,11 @@ Combines the original sound with a delayed version, creating a sweeping, "jet-li

Parameters | What they Do
--- | ---
time | delay time for the effect
speed | modulation controlling how quickly it oscillates
depth | intensity of the effect
feed | feedback level, controlling how much flanged sound enters
mix | proportion of the original and flanged sound
time | delay time for the effect (ms)
speed | modulation controlling how quickly it oscillates (Hz)
depth | intensity of the effect (%)
feed | feedback level, controlling how much flanged sound enters (%)
mix | proportion of the original and flanged sound (%)

```scratch
🎛️ set compressor of sound [MySound] to threshold (15) knee (50) attack (50) release (50) ratio (50) ::#666666
Expand All @@ -352,5 +352,5 @@ Parameters | What they Do
gain low | gain applied to low frequencies
gain med | gain applied to mid frequencies
gain high | gain applied to high frequencies
cutoff low | low-frequency cutoff point
cutoff high | high-frequency cutoff point
cutoff low | low-frequency cutoff position
cutoff high | high-frequency cutoff position
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