Game dev since 2009. Started modding Halo CE, Minecraft, and Garry's Mod, never really stopped. I build multiplayer frameworks, VR games, desktop tools, and an unreasonable number of side projects.
I'm the contract Network Programmer and Unity Generalist on Project Demigod. My portfolio is Tront's Games, and I write about development at Tront Dev.
Multiplayer Networking - I built eos-native from scratch: a standalone multiplayer framework for Unity on EOS P2P. Mesh networking, zero-hitch host migration, spatial voice, ranked matchmaking, replays, anti-cheat. No FishNet, no Mirror, no middleware. Multiplayer is a pain in the ass, which is exactly why I'm good at it.
VR - Quest-native, not just PCVR. If it doesn't run on Quest hardware I'm not interested. Currently: a voxel portal game with compute shader terrain + physics-based gorilla locomotion.
Tools + Overlays - If something annoys me enough, I build the fix. A system-wide EQ with its own audio driver, the screenshot tool I use daily, a disk treemap, a Unity Hub replacement CLI, Discord bots, and GPU-rendered desktop overlay games in Rust built for streaming.
Browser Games - In 2026 I started shipping small games as single HTML files, fast, in public, at tront.xyz/games: co-op zombies, 200k-unit GPU sieges, voxel destruction, ragdoll parties, artillery, a shared physics sketchbook. Each one has a headless test harness and most have peer-to-peer online play with no server behind them.
TrontEQ - Zero-latency system-wide EQ for Windows. A custom audio driver (APO) living inside the Windows audio engine, driven by a Rust GUI: 8-band parametric EQ, compressor, limiter, A/V-sync delay, and 33 music visualizers that follow the beat. Site
TrontSnap - Screenshot tool + screen recorder in one portable exe. Global hotkeys, instant gallery, MP4 recording with system audio, GIF export, drag a shot straight into Discord. Raised on ShareX, built my own; daily driver. Site · Releases
eos-native - Standalone multiplayer framework for Unity built on EOS P2P. Mesh networking, zero-hitch host migration, voice chat, ranked matchmaking, replays, anti-cheat. 7 platforms, 100% free. Docs · Blog post
SpaceView - Disk space treemap for Windows, SpaceMonger style: your whole drive as one picture. Rust, 24 gradient themes, fast on huge drives. Site
critters - SDF blend-shell creature sandbox, live in the browser. Squishy procedural creatures from math, no meshes.
No install, all free at tront.xyz/games. Built fast with AI coding tools, shipped in public, tested with headless browser harnesses.
![]() Voxel Heroes Voxel action adventure after 3D Dot Game Heroes and the SNES Zelda overworld. A town that keeps its own hours, and a serpent at the bottom of the dungeon. | ![]() Gems Together Co-op match three on one shared jewel board. Everyone who opens the page plays together. Built for Jennifer. | ![]() FELLSWOOP Idle chopping on a floating island. A little forest, a very busy axe; fell the grove in one swoop. |
![]() DEAD ENDS Top-down co-op zombie escape. Four survivors, five chapters, one red safehouse door. Play online in one click. | ![]() SEND DUDES 200,000 fighters simulated on the GPU. Hold the core through three sieges. WebGPU. | ![]() BREAKMASS Voxel destruction sandbox. Pick up a building and throw it through the one next door. |
![]() Buddy Bonk Multiplayer ragdoll sandbox. Grab a friend, grab a limb, make a mess. The link is the lobby. | ![]() Tiny Treads Turn-based artillery, destructible terrain, 400 weapons. Small tanks, big grudges. | ![]() INKRIDE Shared physics sketchbook. Draw ink tracks, ride them, crash beautifully, together. |
![]() Tinyrise Brutalist city builder. Build the whole city, zoom in, watch one tiny life use your stairs. | ![]() Terrain Lab Editable Surface Nets terrain. Carve, build, plant forests, wake volcanoes. | ![]() VIXELS Vector materials on voxel surfaces. Zoom into a block face forever, never a blurry pixel. |
| Repo | What | |
|---|---|---|
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vibesand | WebGPU voxel sandbox - 2M particles at 60fps |
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vibewater | 3D water sim with WebGPU compute shaders |
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vibeduders | 100K GPU-driven agents with individual behaviors |
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vibespace | Infinite procedural space sim |
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shortpath | Dijkstra vs Duan-Mao pathfinding visualizer |
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lofigen | Procedural lo-fi hip-hop generator |
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device-history | USB device monitor with system tray + nicknames |
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catswarm | 1000 procedural cats swarming your desktop |
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craftmine | Browser Minecraft clone - single HTML file |
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lerp | Framerate-independent lerp visualizer |
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speedslap | YouTube speed control extension - I watch everything at 3x |
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csharp-gentle-formatter | C# formatter that respects your blank lines |
Not open-source yet, but you can see what they do:
RuntimeCSG - Real-time boolean modeling for Unity. Brush-based CSG at runtime, not just in-editor.
AudioBounce - Ray-traced spatial audio SDK for Unity. GPU-accelerated sound propagation.
Toaster - GPU voxelizer and path tracer for Unity. Turns any mesh into voxels on the GPU.
C# Unity HLSL/Compute Shaders Rust Python TypeScript Go WebGPU WGSL EOS SDK FishNet
tront.xyz · Blog · eos-native Docs · Discord · Twitter · Bluesky · itch.io
"finishing the game is actually its own skill"
"I hate multiplayer lmao" - "aren't you getting paid to hate multiplayer?" - "yes. and that makes me hate it more"
"if you cant physics a door why even door"































