OpenClaw skill for Unreal Engine integration. Works with the OpenClaw Unreal Plugin.
This software is in beta. Use at your own risk.
- Always backup your project before using
- Test in a separate project first
- The authors are not responsible for any data loss or project corruption
See LICENSE for full terms.
# Clone or copy to OpenClaw workspace
cp -r openclaw-unreal-skill ~/.openclaw/workspace/skills/unreal-pluginopenclaw-unreal-skill/
├── extension/
│ ├── index.ts # Tool definitions and handlers
│ └── package.json # Extension metadata
├── scripts/ # Helper scripts
├── SKILL.md # Skill documentation
├── README.md # This file
└── LICENSE # MIT License
Once installed, the skill is automatically loaded by OpenClaw. Use natural language to interact with Unreal Editor:
- "Show me the level hierarchy"
- "Create a cube at position 100, 200, 50"
- "Start play mode"
- "Take a screenshot"
- "Move the player start to the origin"
- OpenClaw Gateway running
- Unreal Engine project with OpenClaw Plugin installed
- Plugin connected to gateway
See SKILL.md for complete tool documentation.
MIT License
This project has been licensed under Apache-2.0 since its initial release. Copyright 2026 Tom Lee (TomLeeLive)