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Maces and wind charges#98

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RyeWollschlaeger wants to merge 3 commits into
TogAr2:masterfrom
RyeWollschlaeger:maces-and-windcharges
Draft

Maces and wind charges#98
RyeWollschlaeger wants to merge 3 commits into
TogAr2:masterfrom
RyeWollschlaeger:maces-and-windcharges

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@RyeWollschlaeger

@RyeWollschlaeger RyeWollschlaeger commented Jun 2, 2026

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Aims to implement the first 4 missing features mentioned in #35

@RyeWollschlaeger RyeWollschlaeger marked this pull request as draft June 2, 2026 18:31
@RyeWollschlaeger RyeWollschlaeger changed the title Maces and windcharges Maces and wind charges Jun 2, 2026
@RyeWollschlaeger

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Bug I'm unsure on how to fix: You can still activate a mace smash attack/wind burst attack very briefly after landing on the ground. Adding !entity.isOnGround() to canAttack() doesn't work either.

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