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TisonK edited this page Apr 9, 2026
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Welcome to the central knowledge hub for the FS25 Claude Skill — the first definitive Claude skill built specifically for Farming Simulator 25 mod development.
- Claude (Senior Engineer): 🎩 Focuses on technical mandates, Lua 5.1 sandboxing, and high-performance patterns. He ensures your code won't crash the Giants Engine.
- Samantha (Project Manager): 🚀 Keeps your mod project on track and ensures you're following community standards.
| Section | Description |
|---|---|
| Installation | How to get the skill running in Claude |
| LUADOC Guide | Live access to 1,661 API documentation pages via WebFetch |
| Source Code Archive | Live access to 267 Giants Lua source files via WebFetch |
| Pattern Library | 30+ battle-tested code templates for GUI, Events, HUD, Fields, and more |
| Common Pitfalls | 20+ documented crash traps you MUST avoid |
- Portable lookups — LUADOC and Giants source now fetched live via WebFetch. No local files required for any user.
- Field detection pattern — 4-tier player position + 3-tier field detection, validated in production mods.
- 3 new pitfalls — dialog callback naming conflicts, mouseEvent propagation, hook accumulation on reload.
- Proper attribution — all three source authors now credited throughout.
This skill stands on the shoulders of three incredible community contributions:
| Contributor | Project | What they built |
|---|---|---|
| @umbraprior | FS25-Community-LUADOC | 1,661 API documentation pages |
| @Dukefarming | FS25-lua-scripting | 267 Giants Lua source files |
| @XelaNull | FS25_UsedPlus/FS25_AI_Coding_Reference | 70+ validated patterns & 20+ pitfalls |
Made with 🚜 for the FS25 modding community
Senior Engineer: Claude 🎩 · Project Manager: Samantha 🚀