We take games and turn them into actual PC programs. No emulator and no compromise. The game's own code gets statically recompiled to C++, then we chip away at every bit of PS2 hardware it still leans on until it runs natively.
Every port builds from your own disc. We don't want ninjas to stomp at our doors. Ninjas and clowns... would you imagine?
| Game | Repo | Current state |
|---|---|---|
| Dark Cloud | DC_Recomp | Bring-up |
| Fighting for One Piece | FightingForOnePiece_Recomp | Playable |
| Jade Cocoon 2 | JC2_Recomp | Bring-up |
| The Lord of the Rings: The Third Age | TLOTR_TTA_Recomp | Playable to the first battle |
| Smash Court Tennis Pro Tournament 2 | SmashCourtTennisProTournament2_Recomp | Playable |
| Soulcalibur III | SoulCaliburIII_Recomp | Playable, in testing |
| Twisted Metal: Black | TMB_Recomp | Playable, full speed, native (0.3.2) |
| Valkyrie Profile 2: Silmeria | VP2S_Recomp | Playable (chapter 1) |
Screenshots, status and downloads for all of them: RecompWatcher.
They all run on our fork of PS2Recomp. We've bolted a native renderer, a sound mixer and a pile of other stuff onto it, and keep ripping out the emulation one piece at a time.
boubou666 and Arzaroth, plus a lot of very busy Claudes. All coordinated via a very advanced communication protocol.
