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This repository was archived by the owner on Aug 14, 2025. It is now read-only.

Releases: TheBlackParrot/NoteTweaks

0.10.2

03 Aug 21:17

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  • Added new reflection cubemap textures:
    • Burst A - G
    • Pixels A - C
    • Radials Q
    • Ripple D - F
  • Fixed note texture brightness/contrast settings not applying after loading presets with different values for those settings
  • Fixed notes appearing transparent if height fog was disabled in certain Chroma environments

These fixes and the new textures will be backported to 0.9 for 1.29.1 - 1.37.1 at some point in the future.

0.10.1

23 Jul 22:20

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  • Added the ability to select note meshes for dot notes independent of the standard note mesh
  • Added the ability to disable arrows entirely
  • Added 4 new note meshes:
    • Arrow
    • Cylinder90
    • Trigonal
    • Valley
  • Moved mesh settings to their own tab
  • Fixed notes becoming brighter than intended on restart if color boosting is in use
  • Refactored a couple of duplicate scene transition hooks

0.10.0

15 Jul 23:01

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  • Added the ability to use custom .obj formatted 3D meshes for notes, chain objects, and note debris
  • Added Oval arrow/face mesh
  • Changed gameplay object scaling to directly modify meshes, rather than the GameObjects themselves
    • This also fixes "pop-in" issues on maps utilizing Noodle Extensions to scale objects during gameplay
  • Re-enabled tweaks for modifiers dependent on note size
  • Added chain heads to the note previews
  • Adjusted positioning of the chain previews
  • Updated the 1.40.x version to build against 1.40.6
  • Fixed the 1.40.x (non-debug) build not building with compiler optimize flags

Note

1.29.1 - 1.37.1 have now been deprecated. No new features will be added for versions of the mod using game versions that use Unity 2019 and Unity 2021 (which is anything earlier than 1.37.2), but game breaking issues will still see addressed in 0.9.x if the need arises.

Extra cubemap/reflection textures are available from the 0.6.0 release

0.10.0+dev1

04 Jul 20:17

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0.10.0+dev1 Pre-release
Pre-release

13 July 2025, 15:17 CDT

  • Added Frame and Inset note meshes
  • Fixed positioning of the Bliss chain head mesh

11 July 2025, 04:37 CDT

  • Added chain heads to the note previews
  • Adjusted positioning of the chain previews
  • Fixed meshes with a filename of Default.obj adding duplicate mesh selection options for Default
  • Fixed normals on the Flat, Flatter, and Disc chain link meshes

10 July 2025, 03:21 CDT

  • Changed bomb scaling to directly modify the mesh, rather than the GameObjects themselves
  • Re-enabled tweaks for modifiers dependent on note size
    • (think I accidentally re-enabled this earlier on in 0.10, but it's now for sure intentionally re-enabled)
  • Fixed chain link dots moving oddly in previews

5 July 2025, 23:18 CDT

  • Added custom mesh support for chain elements
  • Fixed chain note dots in the preview never moving with note scale
  • Updated a few meshes, included ones I forgot about in the previous update (oops)

5 July 2025, 02:21 CDT

  • Changed note scaling to directly modify the mesh, rather than the GameObjects themselves
    • This fixes "pop-in" issues on maps utilizing Noodle Extensions to scale notes during gameplay
  • Fixed chain debris taking on the full note mesh, rather than chain head/link meshes

brain too empty to continue on for now, getting the other Big Thing That Needs To Be Tested out while i have the brain capacity

4 July 2025, 15:05 CDT

  • Added the ability to use custom .obj formatted 3D meshes for notes and note debris
    • I've provided some in the UserData/NoteTweaks/Meshes/Notes folder, will include a Blender template for exporting when I'm finished working on this version
  • Added Oval arrow/face mesh
  • Updated the 1.40.x version to build against 1.40.6
  • Fixed the 1.40.x (non-debug) build not building with compiler optimize flags

Note

0.9.6 will be the probably-last version of NoteTweaks I release for versions of the game using Unity 2019 and Unity 2021 (which is anything earlier than 1.37.2). There are some newer operations I'm using that aren't supported in those versions of the game (namely anything dealing with runtime mesh modification).

I'm not completely dropping support for it, it's essentially just on a permanent feature freeze past 0.9.5.

0.9.5

27 Jun 02:48

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  • Allowed some non-interfering tweaks for GN and DA modifiers
  • Fixed outlines not taking the proper colors when using the DA modifier

0.9.4

07 Jun 17:07

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  • Fixed priority of the color boost patches (#36)
    • This issue still exists for Chroma-colored notes unfortunately, but this should fix the patch being obvious for normal notes.

0.9.3

31 May 13:33

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  • Added support for base game multiplayer (#37)
  • Fixed the distance slider not working in the preview if floating was toggled off
  • Fixed a thrown exception when opening the settings view relating to the float toggle
  • Fixed a thrown exception in color boost patching that only threw while in multiplayer
  • Fixed an incredibly rare thrown exception if a MaterialPropertyBlockController isn't yet present on a note
    • ...uh???

0.9.2

05 May 02:40

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  • Added Slim preset
  • Expanded rim darkening range to -600% / 600%
  • Replaced the icon-only button for applying brightness/contrast settings with a textual one
  • Fixed low sphere mesh values completely breaking the game until it's reverted manually in the configuration file (#35)
    • (it is now clamped properly)

Extra cubemap/reflection textures are available from the 0.6.0 release

(Mod version for 1.40.3 works with 1.40.4)

0.9.1

05 Apr 19:00

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  • Added brightness settings for cubemap textures
  • Added contrast settings for cubemap textures
  • Added a button for toggling the note preview's floating animation
  • Added Fair preset
  • Added 5 new cubemap/reflection textures
    • Aberration J - K
    • Radials L - O
  • Fixed uneven-ness on various glow face symbol textures

Extra cubemap/reflection textures are available from the 0.6.0 release

(Mod version for 1.40.3 works with 1.40.4)

0.9.0

22 Mar 06:20

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  • Merged per-game-version separated codebases into one codebase
  • Added Bold preset
  • Added Expanse preset
  • Face symbol colors now properly follow Chroma note color events
  • Outline colors on notes now properly follow Chroma note color events
  • Menu button now turns a light shade of green if an update is available
  • Fixed dot meshes not updating on preset load
  • Fixed note debris scaling resetting to 1x on debris spawn
  • Split 1.39.1 - 1.40.2 into a new release binary

1.29.1 only

  • Fixed face symbol glow textures not loading in properly if the settings menu isn't opened before playing a map

Extra cubemap/reflection textures are available from the 0.6.0 release