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Security: Synaptikal/GodotPulse

Security

SECURITY.md

Security Policy

Supported Versions

Version Supported Notes
1.0.x ✅ Yes Latest release
< 1.0 ❌ No Pre-release

Reporting a Vulnerability

Do not open a public GitHub issue for security vulnerabilities.

Instead, please email security concerns to: justin@synaptikal.dev

Please include:

  1. Description of the vulnerability
  2. Steps to reproduce (if applicable)
  3. Affected version(s)
  4. Suggested fix (if available)

I will acknowledge receipt of your report within 48 hours and will work on a fix.

Security Considerations

GodotPulse is designed strictly as a development/debugging tool and should:

  • ✅ Be used primarily in Development and Debug builds
  • ✅ Be disabled in Release builds (automatic by default)
  • ⚠️ Not be relied upon for gameplay mechanics or critical systems

Dependencies

GodotPulse's security depends on:

  • Godot Engine's stability and security
  • .NET runtime security
  • Third-party libraries (see GoDotPulse.csproj for dependencies)

Thank you for helping keep GodotPulse secure.

There aren't any published security advisories