| Version | Supported | Notes |
|---|---|---|
| 1.0.x | ✅ Yes | Latest release |
| < 1.0 | ❌ No | Pre-release |
Do not open a public GitHub issue for security vulnerabilities.
Instead, please email security concerns to: justin@synaptikal.dev
Please include:
- Description of the vulnerability
- Steps to reproduce (if applicable)
- Affected version(s)
- Suggested fix (if available)
I will acknowledge receipt of your report within 48 hours and will work on a fix.
GodotPulse is designed strictly as a development/debugging tool and should:
- ✅ Be used primarily in Development and Debug builds
- ✅ Be disabled in Release builds (automatic by default)
⚠️ Not be relied upon for gameplay mechanics or critical systems
GodotPulse's security depends on:
- Godot Engine's stability and security
- .NET runtime security
- Third-party libraries (see GoDotPulse.csproj for dependencies)
Thank you for helping keep GodotPulse secure.