Add per-player joystick configuration system#3816
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Replace single global joystick config with per-player independent configurations. Each player now has their own JoystickConfig instance stored in a map<int, JoystickConfig> keyed by player ID. Bindings are stored as (player, button) pairs, consistent with KeyboardConfig's PlayerControl approach. The JoystickMenu mirrors KeyboardMenu, showing Player 2, 3 entries for additional players. Configurations are serialised to the existing config.cfg under a new joystick-configs section, with migration support for the old single-config format. Closes SuperTux#3572 Co-authored-by: Joana Saraiva <joana.t.saraiva@tecnico.ulisboa.pt>
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Replace single global joystick config with per-player independent configurations.
Each player now has their own JoystickConfig instance stored in a map<int, JoystickConfig> keyed by player ID. Bindings are stored as (player, button) pairs, consistent with KeyboardConfig's PlayerControl approach. The JoystickMenu mirrors KeyboardMenu, showing Player 2, 3 entries for additional players. Configurations are serialised to the existing config.cfg under a new joystick-configs section, with migration support for the old single-config format.
The JoystickMenu changes also update refresh_menu_item to refresh_control, mirroring the pattern used in KeyboardMenu, which we considered pertinent as part of modernising the menu.
Closes #3572