Fixes #3664 - Cutscenes with Best time completed#3761
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The cutscenes "Nobody Home" and "The Root Of The Problem" were incorrectly displaying level statistics. To resolve this, I implemented the following changes: - .stl files: Updated the (statistics) block to ensure HUD elements like time and badguys are disabled. - castle_cutscene.nut: Removed an unnecessary 'wait(0)' before start_cutscene() to ensure the sequence triggers immediately and correctly. - worldmap.stwm (World 1): Replaced a placeholder name string with an invisible sprite for the castle cutscene node, preventing debug text from appearing to the player. - ghosttree_cutscene.stl: Added the missing 'trigger_state' to the init-script to properly initialize the cutscene logic. Closes SuperTux#3664
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The cutscenes "Nobody Home" and "The Root Of The Problem" were incorrectly displaying level statistics.
To resolve this, I implemented the following changes:
Closes #3664