Required Bosses Improvements#161
Merged
Merged
Conversation
- Generalize custom actor code to be more extensible - Fix bug in the custom dStage_searchName loop that happened to be fine when we only added 1 actor - Use a custom actor for dungeon switches like SDR
- Prevent the enemies on the staircase to Puppet Ganon from respawning if they have been defeated before all required bosses are defeated
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This adds a custom switch actor to check dungeon flags and uses it to determine whether the required bosses have been defeated. It also fixes some minor issues with the custom actor patches and makes it easier to add new ones in the future.
The enemies on the final staircase have been tweaked to stop respawning after they are defeated the first time, rather than waiting for all the required bosses to be defeated also.