"Engineering SCUM game internals, LiteMod ecosystems, and high-performance server architectures at SX Development."
struct Developer {
const char* handle = "Squearex";
const char* studio = "SX Development";
const char* role = "Founder & Systems Architect";
const char* primary_focus = "SCUM Internals, LiteMod, LiteM & xone Ecosystem";
const char* primary_tech = "C++20, C#, C, TypeScript, Next.js, Lua";
bool coffee_fueled = true;
};| Project | Description | Tech Stack |
|---|---|---|
| 🛡️ SCUM LiteMod | Lightweight, high-performance SCUM client mod. Features native memory hooks, runtime binary manipulation, and custom engine modifications. | C++ Lua Python TypeScript |
| ⚡ LiteM / LiteM-SDK | Comprehensive reverse-engineered SDK for SCUM internals. Exposes decompiled engine structures, dynamic offsets, and low-level interfaces. | C C++ Reverse Engineering |
| 🌉 xone bridge | High-throughput data & event bridge interconnecting SCUM game servers, real-time telemetry, and external infrastructure. | C# TypeScript MySQL |
| 🎛️ xone Core | Core game server management, process automation, and multi-node orchestration engine built for SCUM environments. | C# C++ PowerShell |
| 📊 SCUM Dashboard | Modern, reactive web control center for real-time SCUM server monitoring, live status, player analytics, and administration. | Next.js React Tailwind CSS |
- ⚡ SCUM Internals & Modding: Memory injection, hook engines, binary analysis, custom SDK generation, and client modifications (LiteMod, LiteM).
- 🌉 Server Infrastructure & xone Ecosystem: Dedicated server orchestration, event bridges (xone bridge), and high-reliability daemons.
- 🛠️ Systems & Low-Level Development: High-performance, memory-efficient tooling written in C++, C#, and C.
- 🔍 Reverse Engineering: Deep binary disassembly, struct reconstruction, and dynamic analysis with IDA Pro.
- 🌐 Modern Web Dashboards: Tailored web platforms and administration panels built on Next.js and TypeScript.