A_,,,_A - 5th year MIPT student & MSc student at UU
((O)V(O)) - (Ex) 1C company software engineer
(w\W|W|W/w) - Huge computer graphics & game dev nerd
\v|W|W|v/ - Contributor to Charm Quark Engine
"|v|" - Fan of the "f*ck around and find out" method
^ ^
My GitHub profile is something of a scrapyard of various projects, FleCSibleLua being the most "finished" of them all.
It is a framework that bridges Lua with the Flecs ECS, featuring:
- A custom interpreter for deeper integration
- Compile-time parser generation because I don't like
flexandantlrquite enough to let them into my project - Enhanced Lua syntax to make it as expressive as possible for game development
Think of it as my attempt to imagine what Lua could have looked like if it was specifically tailored for game development.
Beyond that, my GitHub is more of a digital dumpster that is sometimes on fire.
It primarily consists of:
- Game engines & games
- Shaders & visual demos
- Minecraft & other game mods
- Some deeply technical (and possibly boring) experiments
Almost none of them have overly descriptive READMEs, but hey, the code is here if you want to take a look.
I'm always excited to collaborate, discuss interesting ideas, or just nerd out about game tech.
Feel free to send me a message via
- Email: itkudryashov@gmail.com
- Telegram: https://t.me/GrumpyUvut
- Linked In: https://www.linkedin.com/in/grumpy-uvut/
Foggy Fjords, an unreal engine graphics demo
No external assets, no help, just sweat, blood and pixels
Vulkan demos
More...

Sildur's Vibrant Shaders fork with curvature
Spell brewing minecraft mod where ingredients are interpreted as processor instructions.
XPBD physics engine
Random demos made with everything from OpenGL to Blender, Krita, Unreal and Unity
Thanks for stopping by! Have an awesome day.
P.S. Yes, the ASCII owl is here to stay.






















