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Implement Real-Time Multi-Role Notification & Activity System with Offline Sync Support#156

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Shruti070107 merged 4 commits into
Shruti070107:mainfrom
Srushti-Kamble14:main
May 22, 2026
Merged

Implement Real-Time Multi-Role Notification & Activity System with Offline Sync Support#156
Shruti070107 merged 4 commits into
Shruti070107:mainfrom
Srushti-Kamble14:main

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📝 PR Description

This PR introduces a complete real-time notification and activity synchronization system for ReGenX with offline sync support, improving communication between Providers, Riders, and Processing Plants.

Features Implemented

Real-time notification architecture
Multi-role activity synchronization
Live dashboard updates using WebSockets
Offline action queueing and auto-sync
Role-based notification handling
Real-time activity feed
Smart event broadcasting
Responsive notification center UI
Glassmorphism-based notification components
Smooth micro-animations and transitions
PWA background synchronization support
Optimized event listeners and rendering flow

🎯 GSSoC Points Target

  • Difficulty: level:critical
  • Quality: quality:exceptional
  • Labels Requested: gssoc:approved, level:critical, quality:exceptional

💎 Quality Checklist (Mandatory for "Exceptional")

  • Aesthetics: Glassmorphism applied?
  • Animations: Micro-animations or transitions added?
  • Performance: Optimized assets and no unnecessary re-renders?
  • PWA: Manifest and Service Worker updated (if needed)?
  • Code Quality: JSDoc added, variables well-named, no console logs?

🧪 Testing Done

✔ Real-Time Testing
Tested WebSocket communication between multiple roles
Verified live notification broadcasting
Tested activity feed synchronization
✔ Offline Sync Testing
Simulated offline mode
Verified queued actions synchronization after reconnect
Tested PWA background sync handling
✔ UI/UX Testing
Verified Glassmorphism UI responsiveness
Tested animations and notification transitions
Checked mobile and desktop responsiveness
✔ Performance Testing
Ensured no duplicate event listeners
Verified optimized notification rendering
Confirmed zero console errors/warnings

closes #120

- Added calculateLuminance function to assess canvas brightness.
- Implemented continuous luminance checks to detect low-light conditions.
- Introduced UI updates for low-light status, including a warning toast and button state changes.
- Added downscaled canvas for performance during brightness checks.
- Improved captureAndAnalyze method to prevent analysis in low-light conditions.
- Cleaned up resources in closeScanner method to ensure proper cleanup of timers and animation frames.
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