Skip to content

3.3.4

Choose a tag to compare

@SMUnlimited SMUnlimited released this 10 Mar 16:42

Added

  • If non-ai player constructs an expansion where the AI is, allied AI's will immediately give up the expansion location if his expansion is damaged.

Changed

  • Increase creep expansion radius slightly to 1250 from 1000 to better detect creeps that could cause issues.
  • Increased expansion taken radius to 1300 from 1000 to more accurately detect additional mines available.

Fixed

  • Some more double expansion minor fixes correcting claim counts being off in some edge cases.
  • Double expansion retry for humans, orcs and nightelfs should now be more successful.
  • Align expansion taken check with the double expansion check which should means AI's will expand when multiple empty mines available at one expansion.
  • Fixed a possible lag/crash cause in the heal army routines.
  • Fixed an issue where human players were building too many scout towers and not upgrading them.
  • Fix human players unable to train seige engines with the barrage upgrade. (jzy-chitong56)
  • Some debug cache fixes. (jzy-chitong56)
  • Fix exchange behaviour to only include players currently playing. (jzy-chitong56)
  • Some detect defeat optimizations during emergency actions. (jzy-chitong56)
  • Fixed issue with hidden and dead units being considered during detect defeat actions. (jzy-chitong56)
  • (DevTools) AMAI will correctly only make the vanilla AI files using AMAI VS AI. (jzy-chitong56)