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3.3.4
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Added
If non-ai player constructs an expansion where the AI is, allied AI's will immediately give up the expansion location if his expansion is damaged.
Changed
Increase creep expansion radius slightly to 1250 from 1000 to better detect creeps that could cause issues.
Increased expansion taken radius to 1300 from 1000 to more accurately detect additional mines available.
Fixed
Some more double expansion minor fixes correcting claim counts being off in some edge cases.
Double expansion retry for humans, orcs and nightelfs should now be more successful.
Align expansion taken check with the double expansion check which should means AI's will expand when multiple empty mines available at one expansion.
Fixed a possible lag/crash cause in the heal army routines.
Fixed an issue where human players were building too many scout towers and not upgrading them.
Fix human players unable to train seige engines with the barrage upgrade. (jzy-chitong56)
Some debug cache fixes. (jzy-chitong56)
Fix exchange behaviour to only include players currently playing. (jzy-chitong56)
Some detect defeat optimizations during emergency actions. (jzy-chitong56)
Fixed issue with hidden and dead units being considered during detect defeat actions. (jzy-chitong56)
(DevTools) AMAI will correctly only make the vanilla AI files using AMAI VS AI. (jzy-chitong56)
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