Tags: RoryMCDev/RoryEdit
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7.0.1 - Fix source masks using EdiSession instead of clipboard - Fix bug with spaces in suggestions - Fix schematic list box loading schematics with spaces in path - Improve //thru (and navwand) in some cases - Fix error when /up was used below the world - Fix /up -f using glass anyway. - Fix suggestions for quoted strings - Improve suggestions for mask intersections - Fix setting biomes in unloaded chunks - BlockStateHolder now extends Pattern (API enhancement) - Skip invalid blocks when schematic versions are mismatched - Add -e/-b/-m flags to stack and move, just as copy/paste have - Fix //center for selections with even-sized height - (Fabric) Fix setting tile entities - (Forge) Update to latest Forge builds (28.0.45+ required!) - (Fabric/Forge Single-player) Fix wrong blocks being used when switching between worlds generated at different times/with different mods - Improve //naturalize over large areas - Fixed //restore with 1.14 worlds - Added item brush support to WorldEdit for Bukkit (Formerly just Forge) - Create an internal state ID mapping for performance - Improve rotation for some blocks - Added .self permission node to undo/redo to only allow undoing and redoing own history - Improve sponge schematic implementation - Re-add the delchunks command - Added 1.14 blocks, items, tags, etc to the API (Remains compatible with 1.13) - Made the navigation and selection wands normal tools that can be rebound per-user with //selwand and //navwand - Added //wand -n to get the navigation wand - Improved movement of paintings - Allow command suggestions for selectors - Allow block replacer to work with tile entities - Fixed pasting leashed entities - Fixed setting player heads with names - Added a mask flag to //count - Setup pagination for //distr - Fixed an entity-related error being caused by plugins improperly using Spigot - Fixed gravity brush - Modify chunk batching for performance - Further legacy schematic loading improvements
- Added support for Spigot for MC 1.8.3 to 1.8.6. - Added rotation values to lit redstone torches. - Added banners to usesDamageValue properties list. - Added stone to usesData properties list. - Changed cycler tool to use undo sessions rather than changing the world directly. - Changed PEX support to use UUIDs wherever possible. - Fixed imprecise rotations. - Fixed incorrect support BlockBag and EditSession support in two of the tools. - Fixed entity rotation floating point issues. - Fixed button rotation and added support for up/down flipping. - Fixed armor stands being included //butcher by default. - Fixed /butcher text in the case of only one mob being killed. - Fixed entity counter for //remove and //butcher. - Fixed performance issues with some commands that use lists of entities.
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