Game developed in C++, using the SFML Library, for the Programming Technniques Course. In this game, a lot of advanced OOP concepts were used, like polymorphism, abstract classes and operator overloading.
This 2D plataform game was based in a Software Engineering's project, therefore we utilized requirements appuration and UML (Unified Modeling Language) to guide the development of our project.
- Ricardo Affonso
- Lucas Yukio Fukuda Matsumoto, github: https://github.com/iLukSbr
- This game was very funny to make it, and it was important to our development as programmers.
- Despite all the problems, it was the first big project we made in the University.
- If you liked and want to contribute, please be free to do it! There are a lot of things to improve!

