feat(update): in-game notice when a newer release is available#2
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Poll the GitHub releases API on a background thread and surface a one-line in-game notice on game entry when a newer release exists. - components/update/UpdateChecker: a jthread polls the hardcoded ResurrectedTrader/d2bsng releases/latest every 6h (30s settle delay), parses tag_name (non-throwing nlohmann-json), and semver-compares it against the build-baked D2BS_VERSION to latch an atomic flag. stop_token-interruptible waits so Stop() joins promptly. Reuses the V8-free api::classes::PerformHttpRequest (documented components->api exception). - GameLoop::OnSleep: on the session-entry latch transition, print the notice via game::PrintGameString. Plain ASCII, no URL. - Framework Init/Shutdown: Start()/Stop(). - tests: fake UpdateChecker shim (the test set has no nlohmann-json or HTTP engine), mirroring the CharacterState fake.
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Poll the GitHub releases API on a background thread and surface a one-line in-game notice on game entry when a newer release exists.