Acode editor theme matching the default Godot 4.6 / 4.7 script editor colors. Same dark background and syntax highlighting you already know from the Godot script editor.
- Full repaint based on the default dark script editor theme of Godot 4.6 / 4.7
- Colors sourced directly from Godot's own
editor_theme_manager.cppdefaults - Distinct colors for keywords vs control-flow keywords (
if/for/return...) - Base type, engine type and user type each get their own color, like in Godot
- Function definitions, function calls and member variables are told apart
- GDScript-specific tokens covered: annotations (
@export), node paths ($Node), unique node references (%Node) and StringName literals (&"name") - Brackets and punctuation now share a single color, matching Godot's own symbol color
- Every syntax token colored to match Godot's own default dark theme
- Supports both Ace and CodeMirror 6 engines
- Lightweight, no dependencies
- Works on all Acode versions, including 1.12.x+ (CodeMirror 6)
- Open Acode → Plugins
- Search Godot Colors (Theme)
- Tap Install
- Go to Settings → Editor Theme → Godot Colors (Theme)
- Download the
.zipfor this plugin - Open Acode → Plugins → Install from file
- Select the downloaded
.zip
| Acode Version | Engine | Status |
|---|---|---|
| < 1.11.x | Ace | Works |
| 1.11.x | Ace | Works |
| 1.12.x+ | CodeMirror 6 | Works |
Note: exact GDScript token coverage in CodeMirror 6 depends on Acode exposing a proper GDScript grammar. Where Acode falls back to a generic tokenizer, only the tokens that generic mode actually emits (keywords, strings, numbers, comments, etc.) will show these colors.
v1.0.0
Currently, some colors do not match or accurately reflect the colors Godot uses for syntax highlighting. The differences are minor. This will be corrected in future versions.
Repechul - GitHub: hhttps://github.com/Repechul
Copyright (c) 2026 - present Repechul (Bugrhak)