Fix AnimatedTexture doesn't work with AtlasTexture - #1467
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Included review availability: This review used your included allowance. Your plan provides up to 8 included reviews per hour; 7 remain after this review. WalkthroughAnimatedTexture now emits change notifications for frame updates and current-frame texture changes. Its drawing overrides delegate to the current frame texture. The documentation describes AtlasTexture support through the Texture2D drawing API and notes a limitation for direct RID use. ChangesAnimatedTexture behavior
Priority: ➖ Normal Estimated code review effort: 2 (Simple) | ~10 minutes Change: Bug fix · Severity of issue fixed: Medium Suggested reviewers: Merge Risk: ⚪ Minimal · up to AtlasTexture frames are supported through the Texture2D drawing API. Direct RID rendering remains a documented limitation; no further fix is indicated before merge. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The change stays within texture rendering, but circular frame references can now cause unbounded rectangle-drawing recursion. The supported impact is failure of the hosting application or editor process; an untrusted-input attack route has not been established. Retained concerns
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Inline comments:
Review comments at @scene/resources/animated_texture.cpp:
- Around line 174-175: Update the frame texture handling around
`frames[p_frame].texture` to connect and disconnect each frame texture’s
`changed` signal as references are replaced, and forward that signal only when
the changed texture belongs to `current_frame`. Preserve notification when the
current frame reference itself changes.
- Around line 128-130: Update the same-frame branch in the frame-setting method
so a valid request for the current frame resets time to zero before returning.
Preserve the existing behavior of not emitting changed for that no-op frame
change.
- Line 101: In AnimatedTexture’s frame update, texture_proxy_update forwards the
current frame’s RID, which is the full atlas RID for an AtlasTexture. Preserve
the documented AtlasTexture limitation unless RID-based use is explicitly in
scope; if it is, make the proxy represent the selected atlas region rather than
forwarding the underlying atlas RID.
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📒 Files selected for processing (3)
doc/classes/AnimatedTexture.xmlscene/resources/animated_texture.cppscene/resources/animated_texture.h
💤 Files with no reviewable changes (1)
- doc/classes/AnimatedTexture.xml
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Closes #1129
Related Godot issue godotengine/godot#30295
Fixes an issue where
AnimatedTexturecouldn't correctly displayAtlasTextureframes.AnimatedTexturepreviously updated its rendering proxy using the RID returned by each frame texture. This works for regular textures, butAtlasTextureneeds its custom drawing methods to preserve the configured region. This change makesAnimatedTextureforward its drawing methods to the currently active frame texture, allowingAtlasTextureto handle its region correctly. It also emits change notifications when the displayed frame changes so consumers such asTextureRectare updated correctly.Changes
draw(),draw_rect()&draw_rect_region()to the current frame texture.AnimatedTexturedoes not supportAtlasTexture.AI Disclosure:
This PR doesn't use AI, it's all human written code & same goes for the desc 🙃
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