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`ENetConnection::check_events` was added in #53129 but was not exposed to GDScript. This pull request exposes it to GDScript so that users of the low-level networking API (i.e. `ENetConnection`) can correctly process events within a tick.
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Included review availability: This review used your included allowance. Your plan provides up to 8 included reviews per hour; 5 remain after this review. WalkthroughAdds ChangesENet event polling
Priority: ⬇️ Low Estimated code review effort: 2 (Simple) | ~10 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant Script
participant ENetConnection
participant ENetHost
Script->>ENetConnection: call check_events()
ENetConnection->>ENetHost: poll without timeout
ENetHost-->>ENetConnection: return event fields
ENetConnection-->>Script: return event array
Suggested reviewers: Merge Risk: ⚪ Minimal · up to The queued-event polling API preserves existing event handling and matches its documentation. No actionable merge-blocking risk remains after normal checks. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
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🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Inline comments:
Review comments at @modules/enet/enet_connection.cpp:
- Line 344: Update the wrapper around check_events so a negative native return
sets event_type to EVENT_ERROR; preserve the existing event value handling for
nonnegative returns.
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ℹ️ Review info
⚙️ Run configuration
Configuration used: Repository: Redot-Engine/redot-engine/.coderabbit.yaml
Review profile: CHILL
Plan: Advanced
Run ID: 1cb48b28-fc29-4e6f-b29e-1e65458de7c5
📒 Files selected for processing (3)
modules/enet/doc_classes/ENetConnection.xmlmodules/enet/enet_connection.cppmodules/enet/enet_connection.h
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Brings in godotengine/godot#106112
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