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Releases: RandomityGuy/MBHaxe

1.7.3 Marble Blast Platinum

06 Apr 12:23

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Hotfix time!

  • Fixed chat messages being escaped a bit too much.

1.1.13 Marble Blast Gold

06 Apr 21:04

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This update brings feature and bugfix parity with the latest MBP version:

  • Fixed a ton of bugs that were fixed in MBP since the last update.
  • Updated the options menu to have more meaningful options and add more options for touch controls.
  • Added Import and Export Progress to Options menu to transfer game progress between devices.
  • Made the game files to be case insensitive to allow running the game on case sensitive filesystems without issues.
  • Improved camera sensitivity on touch devices.
  • Implemented camera centering for touch controls when free look is disabled.
  • Various performance improvements and crash fixes.
  • Implemented console cheat commands. DefaultMarble.attribute = value; to change marble attributes.
  • Fixed a bug with the timer when playing a replay.
  • Fixed gravity changes not rewinding properly.

1.7.2 Marble Blast Platinum

03 Apr 16:41

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This update brings the following bugfixes:

  • Added Import and Export Progress to Options menu to transfer game progress between devices.
  • Added momentum based scrolling on touch devices for menus.
  • Added TURN server support for multiplayer. Players behind strict NATs should now be able to play multiplayer without issues.
  • Made the game files to be case insensitive to allow running the game on case sensitive filesystems without issues.
  • Escaped all user input to prevent HTML injection in the UI.
  • Fixed various race condition issues.
  • Improved camera sensitivity on touch devices.
  • Implemented camera centering for touch controls when free look is disabled.
  • Various performance improvements and crash fixes.
  • Implemented console cheat commands. DefaultMarble.attribute = value; to change marble attributes.
  • Fixed a bug with the timer when playing a replay.
  • Fixed a crash that could happen in multiplayer.
  • Fixed not being able to load textures in certain custom levels.
  • Fixed softlock when playing a user installed custom level.
  • Fixed gravity changes not rewinding properly.
  • Fixed skies not rendering correctly at times in the web version.

1.2.5 Marble Blast Ultra

19 Nov 17:34

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Finally, the ability to play Marbleland custom levels has arrived, check it out in the Singleplayer Custom Levels menu!
This update brings the following changes:

  • Added support for Marbleland custom levels in Singleplayer Custom Levels menu. Only those which are marked for "Ultra" are supported.
  • Fixed a bug where player names were not escaped properly in places.
  • Fixed black screen on exiting replays.
  • Fixed exiting replays opening wrong menus.
  • Added momentum based scrolling on touch devices for menus.
  • Improve camera sensitivity on touch devices.

Lastly, with this update, you can now play this game on the Xbox console via the Xbox Dev Mode!
Just enable Developer Mode on your Xbox, install the game as a Universal Windows Platform (UWP) app, and you're good to go!

If you are on Windows, please download MBHaxe-Ultra-Win.zip

1.2.4 Marble Blast Ultra

17 Aug 16:14

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This update brings the following changes:

  • Added Import and Export Progress to Options menu to transfer game progress between devices.
  • Fixed a critical bug causing the game to leak memory.

OUTDATED VERSION: PLEASE DOWNLOAD 1.2.5

1.2.3 Marble Blast Ultra

30 Jun 14:03

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This update brings the following changes:

  • Balanced out the Rating curves for a lot of levels.
  • Added a Rating column to the Leaderboards.
  • Added Global Player Leaderboards.
  • Added a new option to emulate modded controller inputs for Controller users.
  • Added a new menu to modify the controller bindings.
  • Added support for controllers for list navigation.
  • Tweaked the controller camera sensitivity.
  • Fixed a friction material having incorrect values.
  • Fixed a bug with the timer when playing a replay.
  • Fixed a bug with the server list showing an incorrect number of players.

1.2.2 Marble Blast Ultra

21 Mar 15:50

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This update brings the following changes:

  • Added Leaderboards for Gem Hunt levels.
  • Added an option to change the quick respawn key when out of bounds.
  • Changed Replay Center's UI a bit.
  • Fixed buggy collisions with Trapdoors.
  • Fixed a bug where you'd get stuck after restarting a certain number of times in Singleplayer Gem Hunt.

1.7.1 Marble Blast Platinum

14 Feb 17:10

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This update brings the following bugfixes:

  • Fixed a crash when the marble goes out of bounds.
  • Fixed the FPS limiter not limiting rendered frames per second.
  • Fixed scores not being sent in certain cases.

OUTDATED, PLEASE DOWNLOAD VERSION 1.7.3

1.2.1 Marble Blast Ultra

14 Feb 17:14

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This update brings the following bugfixes:

  • Fixed a crash when the marble goes out of bounds.
  • Fixed vsync being a little laggy.
  • Fixed scores not being sent in certain cases.

1.7.0 Marble Blast Platinum

11 Feb 15:45

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It's the fabled Leaderboards update!
Leaderboards have been implemented for all the levels with automatic replay uploading for official levels as well as watching top replays. Additionally, segregation has been made to allow switching between rewind and non-rewind scores on the leaderboards.

Changes:

  • Added an FPS limiter in the settings.
  • Added custom friction support as well as custom marble attributes. Now levels can modify the marble's physics parameters to their liking.
  • Improved level select persistence. Now your last chosen level will be displayed on quitting or finishing a level instead of last level in a category.
  • Improved the Gem Hunt algorithm to match closer to PlatinumQuest's.
  • Trigger detection now matches with the original game.
  • Camera is now smoothened.
  • Fixed camera not pointing at gems after respawn in Multiplayer.
  • Fixed Superspeed powerup sometimes throwing you in the wrong direction in Multiplayer.
  • Fixed the marble being wonky at times in replays.
  • Fixed an interaction with Random powerup giving Time Travels.
  • Fixed some collision issues with moving platforms.