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Releases: Random06457/Zelda64Loader

OOT JP/US 0.9 support

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@Random06457 Random06457 released this 27 Jan 20:31
  • Add support for the newly released OOT build (zelda@srd44 98-10-18 23:05:00)
  • Ghidra 9.2 support

Fix string literals

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@Random06457 Random06457 released this 13 Jun 21:54
  • Use EUC-JP as the default charset used by StringDataType.
  • Fix the issue with how string literals are displayed in ghidra's decompilation view by splitting boot/code/overlays' segments (.text/.data/.rodata/.bss/.reloc).

Note that this will not fix the issue with japanese strings as the decompiler seems to support unicode only.

F3DZEX Analyzer + Relocation Table

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@Random06457 Random06457 released this 02 May 22:27
  • Add support for Ghidra's Relocation Table feature
  • Add a script to find F3DZEX commands

Overlay Relocation Fix

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@Random06457 Random06457 released this 15 Apr 18:17
  • Fix a bug in overlay relocation
  • Rename "transitionEffect" to "FbDemo"
  • Cleanup class members' names

Support the new Ocarina Of Time debug build

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@Random06457 Random06457 released this 24 Mar 17:00
  • Added support for the new debug build that was released (zelda@srd022j 03-02-21 00:49:18)

Support for every overlay

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@Random06457 Random06457 released this 18 Mar 21:24
  • Added support for kaleido_manager overlays (kaleido_scope and player_actor) / transition effect overlays / map_mark_data
  • Changed segment names
  • Added labels for hardware registers

V1.2

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@Random06457 Random06457 released this 24 Dec 00:47

Added support for Ocarina Of Time

v1.1

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@Random06457 Random06457 released this 16 Nov 21:00

Added support for actors and effect SS2 overlays

v1.0

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@Random06457 Random06457 released this 03 Nov 19:06
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