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RafaelColpani/README.md

About Me

Technical Artist focused on Unreal Engine, Unity, shaders, technical tools, VFX, and pipeline optimization. I work at the intersection of art and technology, ensuring visual quality, performance, and efficient production workflows.

Core Areas

  • Shader development (HLSL, Shader Graph, Unreal Material Editor)
  • Real-time VFX
  • Technical tools and automation
  • LookDev and 3D modeling
  • Performance optimization

Top Languages

rafaelcolpani

Pinned Loading

  1. shadergraph-customgui shadergraph-customgui Public

    Custom Material Inspector for Unity Shader Graph. Organize properties into categories, create foldouts, improve workflows, and build cleaner material interfaces without writing custom shaders.

    ShaderLab

  2. unity-graphics-lab unity-graphics-lab Public

    A collection of graphics programming experiments, shader studies, mathematical visualizations, and rendering techniques built with Unity 6 and URP.

  3. Unity-RecreatingScene Unity-RecreatingScene Public

    Recreating a scene from a AAA game using Unity shader graph

  4. Unity-ShaderBRP Unity-ShaderBRP Public

    Creating some code shader using a Unity BRP

    ShaderLab 1