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defeat_condition=no_units_left for the human sides sound like it would fullfill the comments purpose.
Eventually defeat_condition=never for the AI side.
That leader is functionally not needed, though I once saw game with such settings that by turn 36 it had enough movement to pass though impassable and 10k damage.
But something like that would be better intentionally implemented, so will remove that leader soon.
Maybe
no_leader=yescould be used instead of an leader for the AI side.